const { app, BrowserWindow, ipcMain } = require("electron"); const path = require("path"); if (process.env.NODE_ENV === "dev") { require("electron-reload")(__dirname, { electron: path.join(__dirname, "node_modules", ".bin", "electron") }); } function createWindow () { // Create the browser window. const win = new BrowserWindow({ width: 720, height: 480, backgroundColor: "#111", // TODO: Turn off resizing and frame on release resizable: true, frame: true, webPreferences: { nodeIntegration: true } }); ipcMain.on("resize", (_event, window) => { win.setSize( window.w, window.h); }); // Remove alt menu // TODO: Turn off menu on release //win.removeMenu(); // and load the index.html of the app. win.loadFile(path.join("html/game.html")); // Open the DevTools. // TODO: Turn off development tools on release if (process.env.NODE_ENV === "dev") win.webContents.openDevTools(); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.whenReady().then(createWindow); // Quit when all windows are closed. app.on("window-all-closed", () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== "darwin") { app.quit(); } }); app.on("activate", () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (BrowserWindow.getAllWindows().length === 0) { createWindow(); } }); // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.