Added logoScreen #1

Merged
arne merged 1 commits from logoScreen into master 2020-05-11 16:58:38 +02:00
4 changed files with 47 additions and 7 deletions
Showing only changes of commit d2fc0871f9 - Show all commits

BIN
res/asdf-logo.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

View File

@ -8,7 +8,7 @@ const { Game, KeyControls, MouseControls } = asdf;
// TODO: Add more screens // TODO: Add more screens
const const
//Logo = require(__dirname + "/../src/screens/logo.js"), LogoScreen = require(__dirname + "/../src/screens/logo.js"),
//Title = require(__dirname + "/../src/screens/title.js"), //Title = require(__dirname + "/../src/screens/title.js"),
GameScreen = require(__dirname + "/../src/screens/game.js") GameScreen = require(__dirname + "/../src/screens/game.js")
//Gameover = require(__dirname + "/../src/screens/gameover.js") //Gameover = require(__dirname + "/../src/screens/gameover.js")
@ -30,15 +30,19 @@ const controls = {
// game.scene = new Title(game, keys, newGame, tutorial, remote.app.quit); // game.scene = new Title(game, keys, newGame, tutorial, remote.app.quit);
// } // }
function gameOver() {
//game.scene = new Gameover(game, keys, titleScreen);
}
function newGame() { function newGame() {
game.scene = new GameScreen(game, controls, gameOver); game.scene = new GameScreen(game, controls, gameOver);
} }
newGame(); function logoScreen() {
game.scene = new LogoScreen(newGame);
}
function gameOver() {
//game.scene = new Gameover(game, keys, titleScreen);
}
logoScreen();
game.run(() => { game.run(() => {

View File

@ -26,7 +26,7 @@ class GameScreen extends Container {
this.players = {}; this.players = {};
// Connect to TanksJS-Server instance // Connect to TanksJS-Server instance
this.socket = io("http://arnweb.nl:3000"); this.socket = io("http://127.0.0.1:3000");
this.socket.on("identify", () => { this.socket.on("identify", () => {
this.socket.emit("identification", { this.socket.emit("identification", {
name: "Arn", name: "Arn",

36
src/screens/logo.js Normal file
View File

@ -0,0 +1,36 @@
const { Container, Texture, Sprite, Rect } = require("asdf-games");
class LogoScreen extends Container {
constructor(onDone) {
super();
this.onDone = onDone;
// Timer variable
this.period = 0;
// Alpha control variable
this.alpha = 1;
// Asdf logo in the center of the screen.
const logo = new Sprite(new Texture(__dirname + "/../../res/asdf-logo.png"));
logo.pos = { x: (740 - 412) / 2, y: (480 - 140) / 2 };
this.add(logo);
// Overlay to control the fade
const overlay = new Rect(740, 480, { fill: "rgba(0,0,0,1)" });
this.add(overlay);
}
update(dt) {
// Update the overlay's alpha.
this.children[1].style.fill = `rgba(0,0,0,${this.alpha})`;
// If the period is below 2, fade in (alpha <= 0 is fully visible)
// else fade out.
this.alpha += this.period >= 2 ? 2 * dt : -dt;
// Timer for when the next screen needs to start.
this.period += dt;
if (this.period >= 3) this.onDone();
}
}
module.exports = LogoScreen;