Simplified tank entity
Preparing to send the players' variables over socket.io
This commit is contained in:
parent
499f960ce7
commit
7fc8c6faa3
5
main.js
5
main.js
@ -13,7 +13,8 @@ function createWindow () {
|
|||||||
width: 720,
|
width: 720,
|
||||||
height: 480,
|
height: 480,
|
||||||
backgroundColor: "#111",
|
backgroundColor: "#111",
|
||||||
resizable: false,
|
// TODO: Turn off resizing and frame on release
|
||||||
|
resizable: true,
|
||||||
frame: true,
|
frame: true,
|
||||||
webPreferences: {
|
webPreferences: {
|
||||||
nodeIntegration: true
|
nodeIntegration: true
|
||||||
@ -25,12 +26,14 @@ function createWindow () {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Remove alt menu
|
// Remove alt menu
|
||||||
|
// TODO: Turn off menu on release
|
||||||
//win.removeMenu();
|
//win.removeMenu();
|
||||||
|
|
||||||
// and load the index.html of the app.
|
// and load the index.html of the app.
|
||||||
win.loadFile(path.join("html/game.html"));
|
win.loadFile(path.join("html/game.html"));
|
||||||
|
|
||||||
// Open the DevTools.
|
// Open the DevTools.
|
||||||
|
// TODO: Turn off development tools on release
|
||||||
if (process.env.NODE_ENV === "dev") win.webContents.openDevTools();
|
if (process.env.NODE_ENV === "dev") win.webContents.openDevTools();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,73 +2,40 @@ var asdf = require("asdf-games");
|
|||||||
// eslint-disable-next-line no-unused-vars
|
// eslint-disable-next-line no-unused-vars
|
||||||
const { Container, TileSpriteXML, math } = asdf;
|
const { Container, TileSpriteXML, math } = asdf;
|
||||||
|
|
||||||
const container = new Container();
|
class Tank extends TileSpriteXML {
|
||||||
|
constructor(keys, mouse, texture, xml, colour) {
|
||||||
class Body extends TileSpriteXML {
|
super(texture, xml, xml.findIndex("name", `tankBody_${colour.toLowerCase()}.png`));
|
||||||
constructor(keyboard, mouse, tanksTexture, tanksXml, colour) {
|
this.keys = keys;
|
||||||
super(tanksTexture, tanksXml, tanksXml.findIndex("name", `tankBody_${colour.toLowerCase()}.png`));
|
|
||||||
this.mouse = mouse;
|
this.mouse = mouse;
|
||||||
this.keyboard = keyboard;
|
this.children = [];
|
||||||
|
|
||||||
|
// Define body
|
||||||
this.pos = { x: 250, y: 100 };
|
this.pos = { x: 250, y: 100 };
|
||||||
this.pivot = { x: 17, y: 22 };
|
this.pivot = { x: 17, y: 22 };
|
||||||
this.scale = { x: 1, y: 1 };
|
this.speed = {
|
||||||
this.speed = 1;
|
move: 1
|
||||||
|
};
|
||||||
this.rotation = 0;
|
this.rotation = 0;
|
||||||
this.rotationSpeed = 0.5;
|
|
||||||
|
|
||||||
|
// TODO: Do not allow movement when this.locked = true
|
||||||
this.locked = false;
|
this.locked = false;
|
||||||
|
|
||||||
|
// Define barrel
|
||||||
|
this.barrel = new TileSpriteXML(texture, xml, xml.findIndex("name", `tank${colour}_barrel2_outline.png`));
|
||||||
|
this.barrel.pivot = { x: 6, y: 24 };
|
||||||
|
this.barrel.pos = {
|
||||||
|
x: 13,
|
||||||
|
y: -3
|
||||||
|
};
|
||||||
|
this.children.push(this.barrel);
|
||||||
}
|
}
|
||||||
|
|
||||||
update(dt) {
|
update(dt, t) {
|
||||||
// Set rotation back to zero if higher than 2 * Pi (same angle)
|
super.update(dt,t);
|
||||||
if (this.rotation >= (2 * Math.PI) || this.rotation <= -(2 * Math.PI)) {
|
|
||||||
this.rotation = 0;
|
// Make this.barrel follow the mouse
|
||||||
}
|
var dx = (this.pos.x + this.barrel.pos.x) - this.mouse.pos.x;
|
||||||
if (this.rotation < 0) {
|
var dy = (this.pos.y + this.barrel.pos.y) - this.mouse.pos.y;
|
||||||
this.rotation = (2 * Math.PI) - this.rotation;
|
|
||||||
}
|
|
||||||
// Rotate clockwise
|
|
||||||
if (this.keyboard.x == 1) {
|
|
||||||
this.rotation += dt * 2;
|
|
||||||
}
|
|
||||||
// Rotate anti-clockwise
|
|
||||||
if (this.keyboard.x == -1) {
|
|
||||||
this.rotation -= dt * 2;
|
|
||||||
}
|
|
||||||
// Move
|
|
||||||
if (this.mouse.isDown) {
|
|
||||||
console.log(this.rotation);
|
|
||||||
}
|
|
||||||
if (this.keyboard.y == 1) {
|
|
||||||
this.pos.x += this.speed * Math.cos(this.rotation + 0.5 * Math.PI);
|
|
||||||
this.pos.y += this.speed * Math.sin(this.rotation + 0.5 * Math.PI);
|
|
||||||
}
|
|
||||||
if (this.keyboard.y == -1) {
|
|
||||||
this.pos.x -= this.speed * Math.cos(this.rotation + 0.5 * Math.PI);
|
|
||||||
this.pos.y -= this.speed * Math.sin(this.rotation + 0.5 * Math.PI);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class Barrel extends TileSpriteXML {
|
|
||||||
constructor(body, mouse, tanksTexture, tanksXml, colour) {
|
|
||||||
super(tanksTexture, tanksXml, tanksXml.findIndex("name", `tank${colour}_barrel2_outline.png`));
|
|
||||||
this.mouse = mouse;
|
|
||||||
this.body = body;
|
|
||||||
this.pos = { x: 0, y: 0 };
|
|
||||||
this.pivot = { x: 6, y: 24 };
|
|
||||||
this.scale = { x: 1, y: 1 };
|
|
||||||
this.rotation = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
update() {
|
|
||||||
// Stay on top of tankbody
|
|
||||||
this.pos.y = this.body.pos.y - 3;
|
|
||||||
this.pos.x = this.body.pos.x + 11;
|
|
||||||
|
|
||||||
// Follow Mouse
|
|
||||||
var dx = this.pos.x - this.mouse.pos.x;
|
|
||||||
var dy = this.pos.y - this.mouse.pos.y;
|
|
||||||
var tan = dy / dx;
|
var tan = dy / dx;
|
||||||
var atan = Math.atan(tan);
|
var atan = Math.atan(tan);
|
||||||
if (dy > 0 && dx > 0) {
|
if (dy > 0 && dx > 0) {
|
||||||
@ -77,19 +44,40 @@ class Barrel extends TileSpriteXML {
|
|||||||
else if (dy < 0 && dx > 0) {
|
else if (dy < 0 && dx > 0) {
|
||||||
atan -= Math.PI;
|
atan -= Math.PI;
|
||||||
}
|
}
|
||||||
this.rotation = atan + 0.5 * Math.PI;
|
this.barrel.rotation = atan + (0.5 * Math.PI) - this.rotation;
|
||||||
}
|
|
||||||
}
|
// Set rotation back to zero if higher than 2 * Pi (same angle)
|
||||||
|
// TODO: Fix rotation, the barrel glitches a bit on 0 and 180 degrees
|
||||||
|
if (this.rotation >= (2 * Math.PI) || this.rotation <= -(2 * Math.PI)) {
|
||||||
|
this.rotation = 0;
|
||||||
|
}
|
||||||
|
if (this.rotation < 0) {
|
||||||
|
this.rotation = (2 * Math.PI) - this.rotation;
|
||||||
|
}
|
||||||
|
|
||||||
class Tank extends Container {
|
// TODO: If the angle is 90 or 270 degrees, allow the tank to move in that direction if 'a' or 's' is pressed
|
||||||
constructor(keys, mouse, texture, xml, colour) {
|
// Rotate clockwise
|
||||||
super(container);
|
if (this.keys.x == 1) {
|
||||||
this.keys = keys;
|
this.rotation += dt * 2;
|
||||||
this.mouse = mouse;
|
}
|
||||||
var body = new Body(this.keys, this.mouse, texture, xml, colour);
|
// Rotate anti-clockwise
|
||||||
var barrel = new Barrel(body, this.mouse, texture, xml, colour);
|
if (this.keys.x == -1) {
|
||||||
this.add(body);
|
this.rotation -= dt * 2;
|
||||||
this.add(barrel);
|
}
|
||||||
|
|
||||||
|
// TODO: Make it easier to see what end of the tank is forward
|
||||||
|
// Move
|
||||||
|
if (this.mouse.isDown) {
|
||||||
|
console.log(this.rotation);
|
||||||
|
}
|
||||||
|
if (this.keys.y == 1) {
|
||||||
|
this.pos.x += this.speed.move * Math.cos(this.rotation + 0.5 * Math.PI);
|
||||||
|
this.pos.y += this.speed.move * Math.sin(this.rotation + 0.5 * Math.PI);
|
||||||
|
}
|
||||||
|
if (this.keys.y == -1) {
|
||||||
|
this.pos.x -= this.speed.move * Math.cos(this.rotation + 0.5 * Math.PI);
|
||||||
|
this.pos.y -= this.speed.move * Math.sin(this.rotation + 0.5 * Math.PI);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,8 @@ var asdf = require("asdf-games");
|
|||||||
// eslint-disable-next-line no-unused-vars
|
// eslint-disable-next-line no-unused-vars
|
||||||
const { Game, KeyControls, MouseControls } = asdf;
|
const { Game, KeyControls, MouseControls } = asdf;
|
||||||
|
|
||||||
|
// TODO: Add more screens
|
||||||
|
|
||||||
const
|
const
|
||||||
//Logo = require(__dirname + "/../src/screens/logo.js"),
|
//Logo = require(__dirname + "/../src/screens/logo.js"),
|
||||||
//Title = require(__dirname + "/../src/screens/title.js"),
|
//Title = require(__dirname + "/../src/screens/title.js"),
|
||||||
|
Loading…
Reference in New Issue
Block a user