Updated client -> server identification
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@ -30,7 +30,8 @@ class GameScreen extends Container {
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this.socket.on("identify", () => {
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this.socket.on("identify", () => {
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this.socket.emit("identification", {
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this.socket.emit("identification", {
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name: "Arn",
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name: "Arn",
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gamemode: 2
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playersMax: 2,
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gameID: "tank"
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});
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});
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console.log(`Connected to server as ${this.socket.id}`);
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console.log(`Connected to server as ${this.socket.id}`);
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