2020-04-20 20:11:45 +02:00
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const { app, BrowserWindow, ipcMain } = require("electron");
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const path = require("path");
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if (process.env.NODE_ENV === "dev") {
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require("electron-reload")(__dirname, {
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electron: path.join(__dirname, "node_modules", ".bin", "electron")
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});
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}
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function createWindow () {
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// Create the browser window.
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const win = new BrowserWindow({
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2020-04-22 20:16:12 +02:00
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width: 720,
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height: 480,
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2020-04-20 20:11:45 +02:00
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backgroundColor: "#111",
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resizable: false,
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2020-04-22 20:16:12 +02:00
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frame: true,
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2020-04-20 20:11:45 +02:00
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webPreferences: {
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nodeIntegration: true
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}
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});
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ipcMain.on("resize", (_event, window) => {
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win.setSize( window.w, window.h);
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});
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// Remove alt menu
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2020-04-22 20:16:12 +02:00
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//win.removeMenu();
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2020-04-20 20:11:45 +02:00
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// and load the index.html of the app.
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win.loadFile(path.join("html/game.html"));
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// Open the DevTools.
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if (process.env.NODE_ENV === "dev") win.webContents.openDevTools();
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.whenReady().then(createWindow);
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// Quit when all windows are closed.
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app.on("window-all-closed", () => {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== "darwin") {
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app.quit();
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}
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});
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app.on("activate", () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (BrowserWindow.getAllWindows().length === 0) {
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createWindow();
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}
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});
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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