Fixed disconnect bug and added room game status
Players will not be able to join a game that has already started
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parent
9b4424c830
commit
e4ae27ee11
20
src/index.js
20
src/index.js
@ -21,6 +21,7 @@ const traffic = {
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};
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};
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var players = {};
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var players = {};
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var rooms = {};
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// Send players json object
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// Send players json object
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app.get("/", (req, res) => {
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app.get("/", (req, res) => {
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@ -35,10 +36,10 @@ io.on("connection", (socket) => {
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const room = players[socket.id].room;
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const room = players[socket.id].room;
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var playerUpdate = {};
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var playerUpdate = {};
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if (io.sockets.adapter.rooms[room]) {
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if (io.sockets.adapter.rooms.get(room)) {
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for (const id in io.sockets.adapter.rooms[room].sockets) {
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io.sockets.adapter.rooms.get(room).forEach((id) => {
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playerUpdate[id] = players[id];
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playerUpdate[id] = players[id];
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}
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});
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}
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}
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io.in(room).emit("roomUpdate", playerUpdate);
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io.in(room).emit("roomUpdate", playerUpdate);
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@ -47,6 +48,7 @@ io.on("connection", (socket) => {
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if (io.sockets.adapter.rooms.get(room) == undefined) {
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if (io.sockets.adapter.rooms.get(room) == undefined) {
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console.log(traffic.int + colours.room(`Room ${room} has been deleted due to a lack of players`));
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console.log(traffic.int + colours.room(`Room ${room} has been deleted due to a lack of players`));
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delete rooms[room];
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}
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}
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}
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}
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@ -73,7 +75,11 @@ io.on("connection", (socket) => {
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if (roomId[0] == data.gameID) {
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if (roomId[0] == data.gameID) {
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if (roomId[1] == data.playersMax) {
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if (roomId[1] == data.playersMax) {
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if (io.sockets.adapter.rooms.get(room).size < data.playersMax) {
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if (io.sockets.adapter.rooms.get(room).size < data.playersMax) {
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if (!rooms[room].started) {
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join += room;
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join += room;
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} else {
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console.log(traffic.int + colours.room(`Room ${room} has already started, skipping.`));
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}
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} else {
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} else {
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console.log(traffic.int + colours.room(`Room ${room} is full, skipping.`));
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console.log(traffic.int + colours.room(`Room ${room} is full, skipping.`));
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}
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}
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@ -93,6 +99,11 @@ io.on("connection", (socket) => {
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});
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});
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join = data.gameID + "_" + data.playersMax + "_" + count;
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join = data.gameID + "_" + data.playersMax + "_" + count;
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rooms[join] = {
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started: false
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};
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console.log(traffic.int + colours.room(`There is no room available for the requested game, making room ${join}`));
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console.log(traffic.int + colours.room(`There is no room available for the requested game, making room ${join}`));
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}
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}
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@ -102,6 +113,7 @@ io.on("connection", (socket) => {
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if (io.sockets.adapter.rooms.get(join).size == data.playersMax) {
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if (io.sockets.adapter.rooms.get(join).size == data.playersMax) {
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console.log(traffic.int + colours.room(`Room ${join} has reached the maximum amount of players, starting game`));
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console.log(traffic.int + colours.room(`Room ${join} has reached the maximum amount of players, starting game`));
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io.in(join).emit("gameStart");
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io.in(join).emit("gameStart");
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rooms[join].started = true;
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}
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}
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players[socket.id] = {
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players[socket.id] = {
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@ -109,8 +121,6 @@ io.on("connection", (socket) => {
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room: join
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room: join
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};
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};
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console.log(players);
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var playerUpdate = {};
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var playerUpdate = {};
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io.sockets.adapter.rooms.get(join).forEach((id) => {
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io.sockets.adapter.rooms.get(join).forEach((id) => {
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playerUpdate[id] = players[id];
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playerUpdate[id] = players[id];
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