Changed the console loggings

This commit is contained in:
Arne van Iterson 2020-04-28 13:50:50 +02:00
parent b351b281bd
commit 98e8ac05bb
1 changed files with 16 additions and 15 deletions

View File

@ -7,14 +7,11 @@ const port = 3000;
var colours = require("colors");
colours.enable();
colours.setTheme({
verbose: "cyan",
prompt: "grey",
info: "green",
data: "grey",
help: "cyan",
warn: "yellow",
debug: "blue",
error: "red"
request: "green",
connect: "cyan",
disconnect: ["red", "dim"],
room: ["brightWhite"],
data: "grey"
});
const traffic = {
@ -46,7 +43,11 @@ io.on("connection", (socket) => {
io.in(room).emit("roomUpdate", playerUpdate);
console.log(traffic.out + colours.warn(`User ${String(socket.id)} disconnected from room ${room}`));
console.log(traffic.out + colours.disconnect(`User ${String(socket.id)} disconnected from room ${room}`));
if (io.sockets.adapter.rooms[room] == undefined) {
console.log(traffic.int + colours.room(`Room ${room} has been deleted due to a lack of players`));
}
});
// Request identification
@ -54,7 +55,7 @@ io.on("connection", (socket) => {
// Wait for identification
socket.on("identification", (data) => {
console.log(traffic.in + colours.info(`User ${String(socket.id)} playing ${data.gameID} is trying to join a room with ${data.playersMax} players max`));
console.log(traffic.in + colours.request(`User ${String(socket.id)} playing ${data.gameID} is trying to join a room with ${data.playersMax} players max`));
// Define room to be joined
var join = "";
@ -68,7 +69,7 @@ io.on("connection", (socket) => {
if (Object.keys(io.sockets.adapter.rooms[room].sockets).length < data.playersMax) {
join += room;
} else {
console.log(traffic.int + colours.warn(`Room ${room} is full, skipping.`));
console.log(traffic.int + colours.room(`Room ${room} is full, skipping.`));
}
}
}
@ -86,14 +87,14 @@ io.on("connection", (socket) => {
});
join = data.gameID + "_" + data.playersMax + "_" + count;
console.log(traffic.int + colours.warn(`There is no room available for the requested game, making ${join}`));
console.log(traffic.int + colours.room(`There is no room available for the requested game, making room ${join}`));
}
socket.join(join);
// Start game if the max number of players is reached
if (Object.keys(io.sockets.adapter.rooms[join].sockets).length == data.playersMax) {
console.log(traffic.int + colours.warn(`Room ${join} has reached the maximum amount of players, starting game`));
console.log(traffic.int + colours.room(`Room ${join} has reached the maximum amount of players, starting game`));
io.in(join).emit("gameStart");
}
@ -109,7 +110,7 @@ io.on("connection", (socket) => {
io.in(join).emit("roomUpdate", playerUpdate);
console.log(traffic.in + colours.help(`User ${String(socket.id)} connected to room ${join}`));
console.log(traffic.in + colours.connect(`User ${String(socket.id)} connected to room ${join}`));
});
socket.on("update", (data) => {