First Commit

This commit is contained in:
Arne van Iterson 2020-10-11 12:48:40 +02:00
commit 232a2858b0
33 changed files with 12746 additions and 0 deletions

31
autotester.json Normal file
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{
"rom": "84pce_515.rom",
"transfer_files": [
"bin/DEMO.8xp"
],
"target": {
"name": "DEMO",
"isASM": true
},
"sequence": [
"action|launch",
"hashWait|1",
"key|clear",
"hashWait|2"
],
"hashes": {
"1": {
"description": "Make sure the sprite is displayed",
"start": "vram_start",
"size": "vram_8_size",
"expected_CRCs": [ "F9825FDD" ]
},
"2": {
"description": "Back to the home screen (exit check)",
"start": "vram_start",
"size": "vram_16_size",
"expected_CRCs": [ "FFAF89BA", "101734A5", "9DA19F44" ]
}
}
}

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Segment Base Top High Length
-------- ------ ------ ------ -------
icon D1A882 D1A882 0h
launcher D1A882 D1A8DA 58h
libs D1A8DA D1A913 39h
startup D1A913 D1A952 3Fh
cleanup D1A952 D1A966 14h
exit D1A966 D1A96C 6h
code D1A96C D1AB82 216h
data D1AB82 D1B264 6E2h
strsect D1B264 D1B264 0h
text D1B264 D1B266 2h
bss D031F6 D031F6 D13FD6 0h
header D1A87F D1A882 3h
Label Value
------------------------- ------
_os_DisableHomeTextBuffer = D1A96C
_os_EnableHomeTextBuffer = D1A97E
_random = D1A990
__state = D1AB82
__frameset0 = D1A9E7
__frameset = D1A9F2
__irems = 00016C
__icmpzero = 000138
__setflag = 000218
_rand = D1AA00
__findlibload = D1A882
__ccleanup = D1A952
_errno = D008DC
_init = D1A882
_exit = D1A968
__exit = D1A941
__exitsp = D1A941
__errsp = D1A941
_hearts_data = D1ABB4
_logo_gfx_pal = D1B25A
_main = D1AA34
_draw_sprite = D1AA0D
_gfx_Begin = D1A8ED
_gfx_End = D1A8F1
_gfx_SetPalette = D1A8F5
_gfx_SetDraw = D1A8F9
_gfx_Blit = D1A8FD
_gfx_Sprite = D1A901
_kb_Scan = D1A90F

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makefile Normal file
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# ----------------------------
# Set NAME to the program name
# Set ICON to the png icon file name
# Set DESCRIPTION to display within a compatible shell
# Set COMPRESSED to "YES" to create a compressed program
# ----------------------------
NAME ?= SOLITAIR
COMPRESSED ?= NO
ICON ?= iconc.png
DESCRIPTION ?= "C SDK Demo"
# ----------------------------
include $(CEDEV)/include/.makefile

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; Zilog eZ80 ANSI C Compiler Release 3.4
; -optsize -noreduceopt -nomodsect -peephole -globalopt
; -localcse -const=ROM
FILE "SRC\GFX\COLOUR.C"
.assume ADL=1
SEGMENT DATA
_colour_data:
DB 3
DB 3
DB 34
DB 40
DB 38
DB 37
DB 41
DB 35
DB 39
DB 36
DB 0
XDEF _colour_data
; 1 // convpng v7.2
; 2 #include <stdint.h>
; 3 #include "logo_gfx.h"
; 4
; 5 // 8 bpp image
; 6 uint8_t colour_data[11] = {
END

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obj/gfx/hearts.src Normal file

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obj/gfx/logo_gfx.src Normal file
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; Zilog eZ80 ANSI C Compiler Release 3.4
; -optsize -noreduceopt -nomodsect -peephole -globalopt
; -localcse -const=ROM
FILE "SRC\GFX\LOGO_GFX.C"
.assume ADL=1
SEGMENT DATA
_logo_gfx_pal:
DW 65535
DW 0
DW 31744
DW 60879
DW 0
XDEF _logo_gfx_pal
; 1 // convpng v7.2
; 2 #include <stdint.h>
; 3 #include "logo_gfx.h"
; 4
; 5 uint16_t logo_gfx_pal[5] = {
END

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; Zilog eZ80 ANSI C Compiler Release 3.4
; -optsize -noreduceopt -nomodsect -peephole -globalopt
; -localcse -const=ROM
FILE "SRC\MAIN.C"
.assume ADL=1
SEGMENT CODE
; 1 #include <stdbool.h>
; 2 #include <stddef.h>
; 3 #include <stdint.h>
; 4 #include <tice.h>
; 5
; 6 #include <math.h>
; 7 #include <stdio.h>
; 8 #include <stdlib.h>
; 9 #include <string.h>
; 10
; 11 #include <graphx.h>
; 12 #include <keypadc.h>
; 13
; 14 /* Include the sprite data */
; 15 #include "gfx/logo_gfx.h"
; 16
; 17 /* Function for drawing the main sprite */
; 18 void draw_sprite(int x, int y)
; 19 {
_draw_sprite:
CALL __frameset0
; 20 /* Fill the screen with color index 0
; 21 /* Note that this is a super inefficient way to
; 22 /* redraw, but it demonstrates a simple way of clearing past data */
; 23 // gfx_FillScreen(0xFF);
; 24
; 25 /* Draw a bunch of different styled sprites on the screen */
; 26
; 27 gfx_Sprite(hearts, x, y);
LD BC,(IX+9)
PUSH BC
LD BC,(IX+6)
PUSH BC
LD BC,_hearts_data
PUSH BC
CALL _gfx_Sprite
POP BC
POP BC
POP BC
; 28
; 29 /* Copy the buffer to the screen */
; 30 gfx_BlitBuffer(); // This is the same as gfx_Blit(gfx_buffer)
LD BC,1
PUSH BC
CALL _gfx_Blit
POP BC
; 31 }
LD SP,IX
POP IX
RET
;**************************** _draw_sprite ***************************
;Name Addr/Register Size Type
;_gfx_Blit IMPORT ----- function
;_hearts_data IMPORT 1702 variable
;_gfx_Sprite IMPORT ----- function
;y IX+9 3 parameter
;x IX+6 3 parameter
; Stack Frame Size: 12 (bytes)
; Spill Code: 0 (instruction)
; 32
; 33 void main(void)
; 34 {
_main:
LD HL,-11
CALL __frameset
; 35 /* Coordinates used for the sprite */
; 36 int x, y;
; 37 bool gravity[2] = {
; 38 true,
; 39 true};
LEA DE,IX+-8
LD HL,_0temp1
LD BC,2
LDIR
; 40 float angle;
; 41
; 42 /* Initialize the 8bpp graphics */
; 43 gfx_Begin();
CALL _gfx_Begin
; 44
; 45 /* Set up the palette for our sprites */
; 46 gfx_SetPalette(logo_gfx_pal, sizeof_logo_gfx_pal, 0);
LD BC,0
PUSH BC
LD BC,10
PUSH BC
LD BC,_logo_gfx_pal
PUSH BC
CALL _gfx_SetPalette
POP BC
POP BC
POP BC
; 47
; 48 /* Start at 0, 0 */
; 49 x = 0;
LD BC,0
LD (IX+-6),BC
; 50 y = (rand() % (LCD_HEIGHT - 0 + 1));
CALL _rand
LD BC,241
CALL __irems
LD (IX+-3),HL
; 51
; 52 gfx_SetDrawBuffer();
LD BC,1
PUSH BC
CALL _gfx_SetDraw
POP BC
; 53
; 54 //gfx_FillScreen(1);
; 55
; 56 draw_sprite(x, y);
LD BC,(IX+-3)
PUSH BC
LD BC,0
PUSH BC
CALL _draw_sprite
POP BC
POP BC
; 57
; 58 do
L_18:
; 59 {
; 60 /* Scan the keypad to update kb_Data */
; 61 kb_Scan();
CALL _kb_Scan
; 62
; 63 if ((x + hearts_width) <= LCD_WIDTH && x >= 0)
LD IY,(IX+-6)
LEA BC,IY+34
LD HL,320
OR A,A
SBC HL,BC
CALL __setflag
JP M,L_8
LD HL,(IX+-6)
CALL __icmpzero
CALL __setflag
JP M,L_8
; 64 {
; 65 if (gravity[0])
LD A,(IX+-8)
OR A,A
JR Z,L_4
; 66 {
; 67 x = x + 2;
LD IY,(IX+-6)
LEA IY,IY+2
LD (IX+-6),IY
; 68 }
; 69 else
JR L_16
L_4:
; 70 {
; 71 x = x - 2;
LD IY,(IX+-6)
LEA IY,IY+-2
LD (IX+-6),IY
; 72 }
; 73 }
; 74 else
JR L_16
L_8:
; 75 {
; 76 if (gravity[0])
LD A,(IX+-8)
OR A,A
JR Z,L_6
; 77 {
; 78 gravity[0] = false;
LD (IX+-8),0
; 79 x = x - 2;
LD IY,(IX+-6)
LEA IY,IY+-2
LD (IX+-6),IY
; 80 }
; 81 else
JR L_16
L_6:
; 82 {
; 83 gravity[0] = true;
LD (IX+-8),1
; 84 x = x + 2;
LD IY,(IX+-6)
LEA IY,IY+2
LD (IX+-6),IY
; 85 }
; 86 }
L_16:
; 87
; 88 if ((y + hearts_height) <= LCD_HEIGHT && y >= 0)
LD IY,(IX+-3)
LEA BC,IY+50
LD HL,240
OR A,A
SBC HL,BC
JP M,L_15
LD HL,(IX+-3)
CALL __icmpzero
CALL __setflag
JP M,L_15
; 89 {
; 90 if (gravity[1])
LEA HL,IX+-8
INC HL
LD A,(HL)
OR A,A
JR Z,L_11
; 91 {
; 92 y = y + 2;
LD IY,(IX+-3)
LEA IY,IY+2
LD (IX+-3),IY
; 93 }
; 94 else
JR L_17
L_11:
; 95 {
; 96 y = y - 2;
LD IY,(IX+-3)
LEA IY,IY+-2
LD (IX+-3),IY
; 97 }
; 98 }
; 99 else
JR L_17
L_15:
; 100 {
; 101 if (gravity[1])
LEA BC,IX+-8
INC BC
LD (IX+-11),BC
LD HL,BC
LD A,(HL)
OR A,A
JR Z,L_13
; 102 {
; 103 gravity[1] = false;
LD HL,(IX+-11)
LD (HL),0
; 104 y = y - 2;
LD IY,(IX+-3)
LEA IY,IY+-2
LD (IX+-3),IY
; 105 }
; 106 else
JR L_17
L_13:
; 107 {
; 108 gravity[1] = true;
LD HL,(IX+-11)
LD (HL),1
; 109 y = y + 2;
LD IY,(IX+-3)
LEA IY,IY+2
LD (IX+-3),IY
; 110 }
; 111 }
L_17:
; 112
; 113 draw_sprite(x, y);
LD BC,(IX+-3)
PUSH BC
LD BC,(IX+-6)
PUSH BC
CALL _draw_sprite
POP BC
POP BC
; 114 } while (kb_Data[6] != kb_Clear);
LD A,(16056348)
CP A,64
JR NZ,L_18
; 115
; 116 /* Close the graphics */
; 117 gfx_End();
CALL _gfx_End
; 118 }
LD SP,IX
POP IX
RET
;**************************** _main ***************************
;Name Addr/Register Size Type
;_gfx_End IMPORT ----- function
;_kb_Scan IMPORT ----- function
;_gfx_SetDraw IMPORT ----- function
;_rand IMPORT ----- function
;_logo_gfx_pal IMPORT 10 variable
;_gfx_SetPalette IMPORT ----- function
;_gfx_Begin IMPORT ----- function
;_0temp1 STATIC 2 variable
;G_0 IX-11 3 variable
;gravity IX-8 2 variable
;x IX-6 3 variable
;y IX-3 3 variable
; Stack Frame Size: 17 (bytes)
; Spill Code: 0 (instruction)
SEGMENT TEXT
_0temp1:
DB 1
DB 1
XREF _logo_gfx_pal:ROM
XREF _hearts_data:ROM
XREF _kb_Scan:ROM
XREF _gfx_Sprite:ROM
XREF _gfx_Blit:ROM
XREF _gfx_SetDraw:ROM
XREF _gfx_SetPalette:ROM
XREF _gfx_End:ROM
XREF _gfx_Begin:ROM
XREF _rand:ROM
XREF __irems:ROM
XREF __frameset0:ROM
XREF __frameset:ROM
XREF __setflag:ROM
XREF __icmpzero:ROM
XDEF _main
XDEF _draw_sprite
END

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### GraphX/KeypadC Sprite with Keys
Demonstrates using the GraphX and KeypadC library together to move a sprite
![Screenshot](screenshot.gif)
---
This demo is a part of the C SDK Toolchain for use on the CE.

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// convpng v7.2
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t clubs_data[1702] = {
34,50, // width,height
0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x04,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x00,0x01,0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x01,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x01,0x00,0x01,0x01,0x01,0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
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};

BIN
src/gfx/clubs.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 416 B

7
src/gfx/convpng.ini Normal file
View File

@ -0,0 +1,7 @@
#GroupC : logo_gfx
#TransparentColor : 255,255,255
#PNGImages :
diamonds
hearts
spades
clubs

17
src/gfx/convpng.log Normal file
View File

@ -0,0 +1,17 @@
opened convpng.ini
--- logo_gfx (C) ---
building palette with [256] available indices ...
built palette with [5] indices.
palette quality : 100.00%
transparent color index : 0
transparent color : 0xFFFF
4:
diamonds : 100.00%
hearts : 100.00%
spades : 100.00%
clubs : 100.00%
converted in 1 s
finished!

58
src/gfx/diamonds.c Normal file
View File

@ -0,0 +1,58 @@
// convpng v7.2
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t diamonds_data[1702] = {
34,50, // width,height
0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x04,
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0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x04,
};

BIN
src/gfx/diamonds.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 527 B

58
src/gfx/hearts.c Normal file
View File

@ -0,0 +1,58 @@
// convpng v7.2
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t hearts_data[1702] = {
34,50, // width,height
0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x04,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
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0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
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0x01,0x00,0x01,0x01,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
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0x01,0x02,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
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};

BIN
src/gfx/hearts.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 508 B

11
src/gfx/logo_gfx.c Normal file
View File

@ -0,0 +1,11 @@
// convpng v7.2
#include <stdint.h>
#include "logo_gfx.h"
uint16_t logo_gfx_pal[5] = {
0xFFFF, // 00 :: rgb(255,255,255)
0x0000, // 01 :: rgb(0,0,0)
0x7C00, // 02 :: rgb(255,0,0)
0xEDCF, // 03 :: rgb(221,116,125)
0x0000, // 04 :: rgb(0,0,0)
};

32
src/gfx/logo_gfx.h Normal file
View File

@ -0,0 +1,32 @@
// convpng v7.2
// this file contains all the graphics sources for easy inclusion in a project
#ifndef __logo_gfx__
#define __logo_gfx__
#include <stdint.h>
#define logo_gfx_transparent_color_index 0
#define diamonds_width 34
#define diamonds_height 50
#define diamonds_size 1702
extern uint8_t diamonds_data[1702];
#define diamonds ((gfx_sprite_t*)diamonds_data)
#define hearts_width 34
#define hearts_height 50
#define hearts_size 1702
extern uint8_t hearts_data[1702];
#define hearts ((gfx_sprite_t*)hearts_data)
#define spades_width 34
#define spades_height 50
#define spades_size 1702
extern uint8_t spades_data[1702];
#define spades ((gfx_sprite_t*)spades_data)
#define clubs_width 34
#define clubs_height 50
#define clubs_size 1702
extern uint8_t clubs_data[1702];
#define clubs ((gfx_sprite_t*)clubs_data)
#define sizeof_logo_gfx_pal 10
extern uint16_t logo_gfx_pal[5];
#endif

58
src/gfx/spades.c Normal file
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@ -0,0 +1,58 @@
// convpng v7.2
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t spades_data[1702] = {
34,50, // width,height
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};

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#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <tice.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <graphx.h>
#include <keypadc.h>
/* Include the sprite data */
#include "gfx/logo_gfx.h"
/* Function for drawing the main sprite */
void draw_sprite(int x, int y)
{
/* Fill the screen with color index 0
/* Note that this is a super inefficient way to
/* redraw, but it demonstrates a simple way of clearing past data */
// gfx_FillScreen(0xFF);
/* Draw a bunch of different styled sprites on the screen */
gfx_Sprite(hearts, x, y);
/* Copy the buffer to the screen */
gfx_BlitBuffer(); // This is the same as gfx_Blit(gfx_buffer)
}
void main(void)
{
/* Coordinates used for the sprite */
int x, y;
bool gravity[2] = {
true,
true};
float angle;
/* Initialize the 8bpp graphics */
gfx_Begin();
/* Set up the palette for our sprites */
gfx_SetPalette(logo_gfx_pal, sizeof_logo_gfx_pal, 0);
/* Start at 0, 0 */
x = 0;
y = (rand() % (LCD_HEIGHT - 0 + 1));
gfx_SetDrawBuffer();
//gfx_FillScreen(1);
draw_sprite(x, y);
do
{
/* Scan the keypad to update kb_Data */
kb_Scan();
if ((x + hearts_width) <= LCD_WIDTH && x >= 0)
{
if (gravity[0])
{
x = x + 2;
}
else
{
x = x - 2;
}
}
else
{
if (gravity[0])
{
gravity[0] = false;
x = x - 2;
}
else
{
gravity[0] = true;
x = x + 2;
}
}
if ((y + hearts_height) <= LCD_HEIGHT && y >= 0)
{
if (gravity[1])
{
y = y + 2;
}
else
{
y = y - 2;
}
}
else
{
if (gravity[1])
{
gravity[1] = false;
y = y - 2;
}
else
{
gravity[1] = true;
y = y + 2;
}
}
draw_sprite(x, y);
} while (kb_Data[6] != kb_Clear);
/* Close the graphics */
gfx_End();
}