95 lines
2.1 KiB
JavaScript
95 lines
2.1 KiB
JavaScript
var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, Sound, TileSprite, entity } = asdf;
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const texture = new Texture(__dirname + "/../../res/images/tilemap.png");
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const sounds = {
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forbidden: new Sound(__dirname + "/../../res/sounds/forbidden.wav"),
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obtain: new Sound(__dirname + "/../../res/sounds/obtain.wav", { volume: 0.1 })
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};
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const Pointer = require("./pointer.js");
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const state = {
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open: 0,
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closed: 1
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};
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const frames = {
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closed: { x: 2, y: 6 },
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open: { x: 3, y: 6 }
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};
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class Chest extends TileSprite {
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constructor(pos, player, keys, level, action) {
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super(texture, 32, 32);
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this.pos = pos;
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this.scale = { x: 1, y: 1 };
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this.frame = frames.closed;
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this.state = state.closed;
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this.player = player;
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this.keys = keys;
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this.action = action;
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this.level = level;
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this.pointer = false;
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this.pressed = false;
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this.hitBox = {
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x: 1,
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y: 1,
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w: 28,
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h: 28
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};
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}
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update(dt) {
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super.update(dt);
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if (entity.hit(this, this.player)) {
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if (!this.pointer) {
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var pointer = new Pointer({
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x: (this.pos.x + this.tileW / 2) - 8,
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y: this.pos.y - 16
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});
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this.level.entities.add(pointer);
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this.pointer = pointer;
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}
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if (this.state == state.closed) {
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this.pointer.anims.play("white");
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} else {
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this.pointer.anims.play("red");
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}
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if (this.keys.action) {
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if (this.state == state.closed) {
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this.state = state.open;
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this.pressed = true;
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this.action();
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sounds.obtain.play();
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} else {
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if (!sounds.forbidden.playing && !this.pressed) {
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sounds.forbidden.play();
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this.pressed = true;
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}
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}
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} else {
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this.pressed = false;
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}
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} else {
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this.level.entities.remove(this.pointer);
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this.pointer = false;
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}
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if (this.state == state.closed) {
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this.frame = frames.closed;
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} else if (this.state == state.open) {
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this.frame = frames.open;
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}
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}
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}
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module.exports = Chest; |