caa-game/src/levels/2-2.js

94 lines
2.6 KiB
JavaScript

const tileSize = 32;
const text = require(__dirname + "/../../res/lang/default.js");
const TextBox = require(__dirname + "/../helpers/textbox.js");
let level = {
tiles: [
1, 52, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
4, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
14, 48, 47, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 16, 47, 12, 11, 10, 13,
0, 14, 50, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 50, 13, 0, 0, 0, 0,
],
size: {
w: 20 * tileSize,
h: 7 * tileSize
},
startPos: [
{ x: 5 * tileSize, y: 3 * tileSize }
],
entities: [
{
type: "Portal",
pos: { x: 9 * tileSize, y: 1 * tileSize },
texture: "Door_n",
action: (_player, level) => {
level.switch = { module: __dirname + "/2-1.js", pos: 0 };
},
key: "1-4"
},
{
type: "Chest",
pos: { x: 1 * tileSize, y: 2 * tileSize },
action: (player, level) => {
level.textbox.add(new TextBox(text.game.lifeBoost));
player.lives = 5;
}
},
{
type: "Portal",
pos: { x: 4 * tileSize, y: 1 * tileSize },
texture: "Door_n",
action: (_player, level) => {
level.switch = { module: __dirname + "/2-3.js", pos: 0 };
},
key: "2-3"
},
{
type: "Portal",
pos: { x: 2 * tileSize, y: 5 * tileSize },
texture: "Door_s",
action: (_player, level) => {
level.switch = { module: __dirname + "/2-4.js", pos: 0 };
},
key: ""
},
{
type: "Portal",
pos: { x: 15 * tileSize, y: 5 * tileSize },
texture: "Door_s",
action: (_player, level) => {
level.switch = { module: __dirname + "/2-5.js", pos: 0 };
},
key: ""
},
{
type: "Portal",
pos: { x: 17 * tileSize, y: 3 * tileSize },
texture: "Ladder",
action: (_player, level) => {
level.switch = { module: __dirname + "/3-1.js", pos: 0 };
},
key: "3-1"
},
{
type: "Portal",
pos: { x: 15 * tileSize, y: tileSize },
texture: "Door_hidden",
action: (_player, level) => {
level.switch = { module: __dirname + "/2-6.js", pos: 0 };
},
key: "2-6"
},
{
type: "Sign",
pos: { x: 14 * tileSize, y: tileSize },
text: text.game.signs["2-2"]
}
]
};
module.exports = level;