75 lines
2.3 KiB
JavaScript
75 lines
2.3 KiB
JavaScript
var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, TileMap, Container, Sound } = asdf;
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const texture = new Texture(__dirname + "/../../res/images/tilemap.png");
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const tiles = require("../../res/tilemap.js");
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const tileSize = 32;
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const Mage = require("../entities/mage.js");
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const Chest = require("../entities/chest.js");
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const Portal = require("../entities/portal.js");
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const Sign = require("../entities/sign.js");
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// const sounds = {
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// bg: new Sound(__dirname + "/../../res/sounds/bg.wav", { volume: 0.05, loop: true })
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// };
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class Level extends TileMap {
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constructor (level, keys, player, game) {
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// Convert id array to tile array
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var levelTiles = level.tiles.map(function(e) {
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return { x: (tiles[e].x / tileSize), y: (tiles[e].y / tileSize), walkable: tiles[e].walkable };
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});
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// Set level variables
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super(levelTiles, level.size.w / tileSize, level.size.h / tileSize, tileSize, tileSize, texture);
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this.pos = { x: 0, y: 0 };
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this.startPos = level.startPos;
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this.scale = { x: 1, y: 1 };
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this.w = level.size.w;
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this.h = level.size.h;
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this.keys = keys;
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this.player = player;
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this.game = game;
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this.gameComplete = false;
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this.switch = false;
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// Handle Entities
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for (let index = 0; index < level.entities.length; index++) {
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let e = level.entities[index];
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switch (e.type) {
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case "Mage":
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e.entity = new Mage({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this);
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break;
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case "Chest":
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e.entity = new Chest({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this.keys, this, () => { return e.action(this.player, this); });
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break;
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case "Portal":
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e.entity = new Portal({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this.keys, this, e.texture, () => { return e.action(this.player, this); }, e.key);
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break;
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case "Sign":
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e.entity = new Sign({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this.keys, this, e.text);
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break;
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}
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this.children.push(e.entity);
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}
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this.entities = new Container();
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this.children.push(this.entities);
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this.textbox = new Container();
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this.game.add(this.textbox);
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// sounds.bg.play();
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}
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update(dt) {
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super.update(dt);
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}
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}
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module.exports = Level; |