37 lines
2.3 KiB
JavaScript
37 lines
2.3 KiB
JavaScript
const tileSize = 32;
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let level = {
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tiles: [
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1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
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4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
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4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
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],
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size: {
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w: 960,
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h: 480
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},
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startPos: {
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x: 48,
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y: 64
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},
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entities: [
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{ type: "Mage", pos: { x: 9 * tileSize, y: 2 * tileSize }},
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{ type: "Mage", pos: { x: 1 * tileSize, y: 8 * tileSize }},
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.key = true; } },
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{ type: "Portal", pos: { x: 8 * tileSize, y: 2 * tileSize }, texture: "Ladder", action: (player) => { player.pos = {x:512,y:256}; }, key: true}
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]
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};
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module.exports = level; |