65 lines
1.2 KiB
JavaScript
65 lines
1.2 KiB
JavaScript
var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, TileSprite, entity } = asdf;
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var texture = new Texture("./res/tilemap.png");
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class Portal extends TileSprite {
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constructor(pos, player, keys, type, action, key) {
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super(texture, 32, 32);
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this.pos = pos;
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this.scale = { x: 1, y: 1 };
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this.player = player;
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this.action = action;
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this.keys = keys;
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this.key = key;
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switch (type) {
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case "Door":
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this.frame = { x: 1, y: 7 };
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this.hitBox = {
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x: 1,
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y: 1,
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w: 30,
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h: 30
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};
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break;
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case "Ladder":
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this.frame = { x: 2, y: 7 };
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this.hitBox = {
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x: 4,
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y: 0,
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w: 24,
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h: 32
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};
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break;
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case "Stairs":
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this.frame = { x: 4, y: 7 };
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this.hitBox = {
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x: 1,
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y: 1,
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w: 30,
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h: 30
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};
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break;
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}
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}
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update(dt) {
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super.update(dt);
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if (entity.hit(this, this.player) && this.keys.action) {
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if (this.key) {
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if (this.player.key) {
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this.action();
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} else {
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console.log("keyn't");
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}
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} else {
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this.action();
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}
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}
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}
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}
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module.exports = Portal; |