52 lines
1.1 KiB
JavaScript
52 lines
1.1 KiB
JavaScript
var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, TileSprite, AnimManager, entity } = asdf;
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var texture = new Texture("./res/tilemap.png");
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const state = {
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open: 0,
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closed: 1
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};
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class Chest extends TileSprite {
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constructor(pos, player, keys, action) {
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super(texture, 32, 32);
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this.pos = pos;
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this.scale = { x: 1, y: 1 };
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this.anims = new AnimManager(this);
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this.anims.add("open", [{ x: 3, y: 6 }], 0.1);
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this.anims.add("closed", [{ x: 2, y: 6 }], 0.1);
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this.anims.play("closed");
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this.state = state.closed;
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this.player = player;
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this.keys = keys;
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this.action = action;
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this.hitBox = {
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x: 1,
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y: 1,
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w: 28,
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h: 28
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};
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}
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update(dt) {
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super.update(dt);
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if (entity.hit(this, this.player) && this.keys.action && this.state == state.closed) {
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this.state = state.open;
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this.action();
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}
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if (this.state == state.closed) {
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this.anims.play("closed");
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} else if (this.state == state.open) {
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this.anims.play("open");
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}
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}
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}
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module.exports = Chest; |