caa-game/main.js

61 lines
1.6 KiB
JavaScript

const { app, BrowserWindow, ipcMain } = require("electron");
const path = require("path");
if (process.env.NODE_ENV === "dev") {
require("electron-reload")(__dirname, {
electron: path.join(__dirname, "node_modules", ".bin", "electron")
});
}
function createWindow () {
// Create the browser window.
const win = new BrowserWindow({
width: 640,
height: 320,
backgroundColor: "#111",
resizable: false,
frame: false,
webPreferences: {
nodeIntegration: true
}
});
ipcMain.on("resize", (_event, window) => {
win.setSize( window.w, window.h);
});
// Remove alt menu
win.removeMenu();
// and load the index.html of the app.
win.loadFile(path.join("html/game.html"));
// Open the DevTools.
if (process.env.NODE_ENV === "dev") win.webContents.openDevTools();
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.