const tileSize = 32; const text = require(__dirname + "/../../res/lang/default.js"); const TextBox = require(__dirname + "/../helpers/textbox.js"); let level = { tiles: [ 1, 2, 5, 2, 5, 2, 5, 2, 5, 6, 4, 21, 22, 23, 21, 22, 23, 21, 22, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 7, 14, 11, 16, 47, 49, 11, 11, 11, 11, 13, 0, 0, 14, 50, 13, 0, 0, 0, 0, 0, 0, ], size: { w: 10 * tileSize, h: 11 * tileSize }, startPos: [ { x: 7 * tileSize, y: 6.8 * tileSize } ], entities: [ { type: "Portal", pos: { x: 3 * tileSize, y: 9 * tileSize }, texture: "Door_s", action: (_player, level) => { level.switch = { module: __dirname + "/3-1.js", pos: 1 }; }, key: "" }, { type: "Chest", pos: { x: 8 * tileSize, y: 2 * tileSize }, action: (player, level) => { level.textbox.add(new TextBox(text.game.keyFind)); player.items.keys.push("2-6"); } }, { type: "Mage", pos: { x: 7 * tileSize, y: 3 * tileSize } }, { type: "Mage", pos: { x: 2 * tileSize, y: 7 * tileSize } } ] }; module.exports = level;