const tileSize = 32; const text = require(__dirname + "/../../res/lang/default.js"); let level = { tiles: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 52, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 12, 11, 11, 11, 11, 11, 11, 10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 52, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0, 14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 13, 0, 0, 0, 0, 0, 0, 0, 0, ], size: { w: 30 * tileSize, h: 20 * tileSize }, startPos: [ { x: 25 * tileSize, y: 3 * tileSize }, { x: 4 * tileSize, y: 15 * tileSize } ], entities: [ { type: "Portal", pos: { x: 27 * tileSize, y: 3 * tileSize }, texture: "Ladder", action: (_player, level) => { level.switch = { module: __dirname + "/2-2.js", pos: 0 }; }, key: "3-1" }, { type: "Sign", pos: { x: 25 * tileSize, y: tileSize }, text: text.game.signs["3-1"] }, { type: "Portal", pos: { x: 20 * tileSize, y: tileSize }, texture: "Door_hidden", action: (_player, level) => { level.switch = { module: __dirname + "/3-4.js", pos: 0 }; }, key: "3-4" }, { type: "Portal", pos: { x: 4 * tileSize, y: 14 * tileSize }, texture: "Door_n", action: (_player, level) => { level.switch = { module: __dirname + "/3-3.js", pos: 0 }; }, key: "" } ] }; module.exports = level;