const tileSize = 32; const text = require(__dirname + "/../../res/lang/default.js"); const TextBox = require(__dirname + "/../helpers/textbox.js"); let level = { tiles: [ 1, 52, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6, 4, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 14, 48, 47, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 16, 47, 12, 11, 10, 13, 0, 14, 50, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 50, 13, 0, 0, 0, 0, ], size: { w: 20 * tileSize, h: 7 * tileSize }, startPos: [ { x: 5 * tileSize, y: 3 * tileSize } ], entities: [ { type: "Portal", pos: { x: 9 * tileSize, y: 1 * tileSize }, texture: "Door_n", action: (_player, level) => { level.switch = { module: __dirname + "/2-1.js", pos: 0 }; }, key: "1-4" }, { type: "Chest", pos: { x: 1 * tileSize, y: 2 * tileSize }, action: (player, level) => { level.textbox.add(new TextBox(text.game.lifeBoost)); player.lives = 5; } }, { type: "Portal", pos: { x: 4 * tileSize, y: 1 * tileSize }, texture: "Door_n", action: (_player, level) => { level.switch = { module: __dirname + "/2-3.js", pos: 0 }; }, key: "2-3" }, { type: "Portal", pos: { x: 2 * tileSize, y: 5 * tileSize }, texture: "Door_s", action: (_player, level) => { level.switch = { module: __dirname + "/2-4.js", pos: 0 }; }, key: "" }, { type: "Portal", pos: { x: 15 * tileSize, y: 5 * tileSize }, texture: "Door_s", action: (_player, level) => { level.switch = { module: __dirname + "/2-5.js", pos: 0 }; }, key: "" }, { type: "Portal", pos: { x: 17 * tileSize, y: 3 * tileSize }, texture: "Ladder", action: (_player, level) => { level.switch = { module: __dirname + "/3-1.js", pos: 0 }; }, key: "3-1" }, { type: "Portal", pos: { x: 15 * tileSize, y: tileSize }, texture: "Door_hidden", action: (_player, level) => { level.switch = { module: __dirname + "/2-6.js", pos: 0 }; }, key: "2-6" }, { type: "Sign", pos: { x: 14 * tileSize, y: tileSize }, text: text.game.signs["2-2"] } ] }; module.exports = level;