var asdf = require("asdf-games"); // eslint-disable-next-line no-unused-vars const { Texture, TileSprite, entity } = asdf; const texture = new Texture(__dirname + "/../../res/images/tilemap.png"); const TextBox = require(__dirname + "/../helpers/textbox.js"); const Pointer = require("./pointer.js"); class Sign extends TileSprite { constructor(pos, player, keys, level, text) { super(texture, 32, 32); this.pos = pos; this.scale = { x: 1, y: 1 }; this.frame = { x : 2, y: 10 }; this.player = player; this.level = level; this.keys = keys; this.pointer = false; this.string = text; this.hitBox = { x: 1, y: 1, w: 28, h: 32 }; } update(dt) { super.update(dt); if (entity.hit(this, this.player)) { if (!this.pointer) { var pointer = new Pointer({ x: (this.pos.x + this.tileW / 2) - 8, y: this.pos.y - 16 }); this.level.entities.add(pointer); this.pointer = pointer; } this.pointer.anims.play("white"); if (this.keys.action) { const box = new TextBox(this.string); this.level.textbox.add(box); } } else { this.level.entities.remove(this.pointer); this.pointer = false; } } } module.exports = Sign;