/** ------------------------------------------------------------------- * Tile map for caa-game * Index for tilemap file * * 0. Corner top-left * 1. normal top wall middle piece * 2. Corner top -> left wall * 3. Left wall * 4. top wall before corner * 5. corner top -> right wall * 6. normal right wall piece * 7. Corner right -> top * 8. Corner right -> bottom * 9. bottom wall piece before 8. * 10. normal bottom wall piece * 11. Corner bottom -> right * 12. Corner right -> bottom * 13. Corner bottom -> left * 14. Bottom wall piece before 13. * 15. Corner left -> bottom * 16. Normal floor tile * 17. +-shaped floor tile * 18. Heavily cracked floor tile * 19. Lightly cracked floor tile * 20. Normal brick wall 1 * 21. Normal brick wall 2 * 22. Normal brick wall 3 * 23. blood brick wall 1 * 24. blood brick wall 2 * 25. blood brick wall 3 * 26. light vines brick wall 1 * 27. light vines brick wall 2 * 28. light vines brick wall 3 * 29. heavy vines brick wall 1 * 30. heavy vines brick wall 2 * 31. heavy vines brick wall 3 * 32. Chest closed * 33. Chest opened * 34. Rock 1 * 35. Rock 2 ------------------------------------------------------------------- */ module.exports=[{x:0,y:0,walkable:!1},{x:16,y:0,walkable:!1},{x:32,y:0,walkable:!1},{x:48,y:0,walkable:!1},{x:64,y:0,walkable:!1},{x:0,y:16,walkable:!1},{x:16,y:16,walkable:!1},{x:32,y:16,walkable:!1},{x:48,y:16,walkable:!1},{x:64,y:16,walkable:!1},{x:0,y:32,walkable:!1},{x:16,y:32,walkable:!1},{x:32,y:32,walkable:!1},{x:48,y:32,walkable:!1},{x:64,y:32,walkable:!1},{x:0,y:48,walkable:!1},{x:16,y:48,walkable:!0},{x:32,y:48,walkable:!0},{x:48,y:48,walkable:!0},{x:64,y:48,walkable:!0},{x:0,y:64,walkable:!1},{x:16,y:64,walkable:!1},{x:32,y:64,walkable:!1},{x:48,y:64,walkable:!1},{x:64,y:64,walkable:!1},{x:0,y:80,walkable:!1},{x:16,y:80,walkable:!1},{x:32,y:80,walkable:!1},{x:48,y:80,walkable:!1},{x:64,y:80,walkable:!1},{x:0,y:96,walkable:!1},{x:16,y:96,walkable:!1},{x:32,y:96,walkable:!1},{x:48,y:96,walkable:!1},{x:64,y:96,walkable:!1},{x:0,y:112,walkable:!1}];