var asdf = require("asdf-games"); const { Texture, TileMap } = asdf; const texture = new Texture("./res/placeholder.png"); const levelSize = { w: 640, h: 320 }; var levelData = []; for (let index = 0; index < ((levelSize.w / 32) * (levelSize.h / 32)); index++) { levelData.push({ x: 0, y: 0 }); } class Level extends TileMap { constructor (window, keys, player) { super(levelData, levelSize.w / 32, levelSize.h / 32, 32, 32, texture); this.pos.x = (window.w / 2) - (levelSize.w / 2); this.pos.y = (window.h / 2) - (levelSize.h / 2); this.keys = keys; this.player = player; } update(dt) { // Change walking direction if (this.keys.x == -1) { // Left this.pos.x = this.pos.x + dt * (1 / this.player.rate) * 10; } if (this.keys.x == 1) { // Right this.pos.x = this.pos.x - dt * (1 / this.player.rate) * 10; } if (this.keys.y == -1) { // Down this.pos.y = this.pos.y + dt * (1 / this.player.rate) * 10; } if (this.keys.y == 1) { // Up this.pos.y = this.pos.y - dt * (1 / this.player.rate) * 10; } } } module.exports = Level;