var asdf = require("asdf-games"); // eslint-disable-next-line no-unused-vars const { Texture, TileMap, Container } = asdf; const texture = new Texture(__dirname + "/../../res/images/tilemap.png"); const tiles = require("../../res/tilemap.js"); const tileSize = 32; const Mage = require("../entities/mage.js"); const Chest = require("../entities/chest.js"); const Portal = require("../entities/portal.js"); class Level extends TileMap { constructor (level, keys, player) { // Convert id array to tile array var levelTiles = level.tiles.map(function(e) { return { x: (tiles[e].x / tileSize), y: (tiles[e].y / tileSize), walkable: tiles[e].walkable }; }); // Set level variables super(levelTiles, level.size.w / tileSize, level.size.h / tileSize, tileSize, tileSize, texture); this.pos = { x: 0, y: 0 }; this.startPos = level.startPos; this.scale = { x: 1, y: 1 }; this.w = level.size.w; this.h = level.size.h; this.keys = keys; this.player = player; this.switch = false; // Handle Entities for (let index = 0; index < level.entities.length; index++) { let e = level.entities[index]; switch (e.type) { case "Mage": e.entity = new Mage({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this); break; case "Chest": e.entity = new Chest({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this.keys, this, () => { return e.action(this.player); }); break; case "Portal": e.entity = new Portal({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this.keys, this, e.texture, () => { return e.action(this.player, this); }, e.key); break; } this.children.push(e.entity); } this.entities = new Container(); this.children.push(this.entities); } update(dt) { super.update(dt); } } module.exports = Level;