const tileSize = 32; const text = require(__dirname + "/../../res/lang/default.js"); let level = { tiles: [ 1, 2, 2, 2, 2, 2, 2, 2, 6, 4, 21, 22, 23, 21, 22, 29, 30, 7, 4, 18, 17, 20, 17, 19, 17, 18, 7, 4, 19, 17, 17, 51, 17, 17, 17, 7, 4, 19, 17, 17, 17, 20, 17, 17, 7, 4, 17, 18, 17, 17, 18, 17, 20, 7, 4, 17, 20, 17, 17, 17, 18, 19, 7, 4, 19, 18, 17, 20, 17, 17, 17, 7, 14, 15, 11, 16, 47, 12, 11, 10, 13, 0, 0, 0, 14, 50, 13, 0, 0, 0, 0, ], size: { w: 9 * tileSize, h: 10 * tileSize }, startPos: [ { x: 5 * tileSize, y: 3 * tileSize } ], entities: [ { type: "Portal", pos: { x: 4 * tileSize, y: 8 * tileSize }, texture: "Door_s", action: (_player, level) => { level.switch = { module: __dirname + "/2-2.js", pos: 0 }; }, key: "2-6" }, { type: "Portal", pos: { x: 4 * tileSize, y: 3 * tileSize }, texture: "Ladder", action: (_player, level) => { level.switch = { module: __dirname + "/0-1.js", pos: 0 }; }, key: "" }, { type: "Sign", pos: { x: 3 * tileSize, y: tileSize }, text: text.game.signs["2-6"] }, { type: "Rock", pos: { x: tileSize, y: 6 * tileSize } }, { type: "Rock", pos: { x: 2 * tileSize, y: 7 * tileSize } }, ] }; module.exports = level;