const tileSize = 32; const text = require(__dirname + "/../../res/lang/default.js"); let level = { tiles: [ 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6, 4, 21, 22, 23, 21, 22, 23, 27, 28, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 27, 28, 23, 21, 7, 4, 17, 17, 17, 17, 17, 17, 19, 17, 17, 19, 17, 20, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 20, 17, 17, 17, 17, 17, 7, 4, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 20, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 20, 17, 7, 4, 17, 17, 17, 17, 18, 17, 17, 17, 20, 17, 18, 17, 17, 19, 17, 17, 17, 17, 17, 19, 17, 17, 17, 17, 17, 17, 17, 18, 7, 14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 16, 47, 12, 11, 11, 10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 50, 13, 0, 0, 0, 0, ], size: { w: 30 * tileSize, h: 7 * tileSize }, startPos: [ { x: 5 * tileSize, y: 3 * tileSize }, { x: 24 * tileSize, y: 4 * tileSize }, { x: 24 * tileSize, y: 3 * tileSize }, ], entities: [ { type: "Portal", pos: { x: 5 * tileSize, y: tileSize }, texture: "Door_n", action: (_player, level) => { level.switch = { module: __dirname + "/1-1.js", pos: 0 }; }, key: "1-1_1" }, { type: "Portal", pos: { x: 24 * tileSize, y: tileSize }, texture: "Door_n", action: (_player, level) => { level.switch = { module: __dirname + "/1-4.js", pos: 0 }; }, key: "1-4" }, { type: "Portal", pos: { x: 24 * tileSize, y: 5 * tileSize }, texture: "Door_s", action: (_player, level) => { level.switch = { module: __dirname + "/1-3.js", pos: 0 }; }, key: "" }, { type: "Sign", pos: { x: 22 * tileSize, y: tileSize }, text: text.game.signs["1-2"] }, { type: "Rock", pos: { x: 15 * tileSize, y: 2 * tileSize }, texture: "Big" } ] }; module.exports = level;