const tileSize = 32; let level = { tiles: [ 1, 2, 2, 2, 2, 2, 2, 2, 6, 4, 21, 22, 23, 21, 28, 32, 30, 7, 4, 17, 20, 17, 19, 18, 17, 17, 7, 4, 17, 17, 17, 17, 17, 17, 17, 7, 4, 18, 20, 17, 17, 19, 17, 19, 7, 4, 17, 17, 17, 20, 17, 18, 18, 7, 4, 20, 17, 18, 17, 17, 17, 17, 7, 4, 19, 17, 17, 17, 20, 17, 17, 7, 14, 15, 11, 11, 11, 11, 11, 10, 13, ], size: { w: 9 * tileSize, h: 9 * tileSize }, startPos: [ { x: 5 * tileSize, y: 3 * tileSize } ], entities: [ { type: "Portal", pos: { x: 4 * tileSize, y: tileSize }, texture: "Door_n", action: (_player, level) => { level.switch = { module: __dirname + "/0-2.js", pos: 0 }; }, key: "" }, { type: "Portal", pos: { x: 4 * tileSize, y: 6 * tileSize }, texture: "Ladder", action: (_player, level) => { level.switch = { module: __dirname + "/2-6.js", pos: 0 }; }, key: "" } ] }; module.exports = level;