Level design #1
@ -1,58 +0,0 @@
|
||||
const tileSize = 32;
|
||||
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
|
||||
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 0, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
|
||||
],
|
||||
size: {
|
||||
w: 960,
|
||||
h: 480
|
||||
},
|
||||
startPos: {
|
||||
x: 48,
|
||||
y: 64
|
||||
},
|
||||
entities: [
|
||||
{
|
||||
type: "Mage",
|
||||
pos: { x: 9 * tileSize, y: 2 * tileSize }
|
||||
},
|
||||
{
|
||||
type: "Mage",
|
||||
pos: { x: 1 * tileSize, y: 8 * tileSize }
|
||||
},
|
||||
{
|
||||
type: "Chest",
|
||||
pos: { x: 4 * tileSize, y: 2 * tileSize },
|
||||
action: (player) => {
|
||||
player.items.keys.push("1-2_1");
|
||||
}
|
||||
},
|
||||
{
|
||||
type: "Portal",
|
||||
pos: { x: 8 * tileSize, y: 2 * tileSize },
|
||||
texture: "Ladder",
|
||||
action: (player) => {
|
||||
player.pos = {x:512,y:256};
|
||||
player.refocus = true;
|
||||
},
|
||||
key: "1-2_3"
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
module.exports = level;
|
@ -2,35 +2,37 @@ const tileSize = 32;
|
||||
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
|
||||
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
|
||||
1, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
14, 15, 11, 11, 16, 18, 12, 11, 10, 13,
|
||||
0, 0, 0, 0, 14, 48, 13, 0, 0, 0
|
||||
],
|
||||
size: {
|
||||
w: 960,
|
||||
h: 480
|
||||
w: 10 * tileSize,
|
||||
h: 20 * tileSize
|
||||
},
|
||||
startPos: [
|
||||
{ x: 48, y: 64 },
|
||||
{ x: 48, y: 128 }
|
||||
],
|
||||
entities: [
|
||||
{
|
||||
type: "Mage",
|
||||
pos: { x: 9 * tileSize, y: 2 * tileSize }
|
||||
},
|
||||
{
|
||||
type: "Mage",
|
||||
pos: { x: 1 * tileSize, y: 8 * tileSize }
|
||||
@ -44,10 +46,10 @@ let level = {
|
||||
},
|
||||
{
|
||||
type: "Portal",
|
||||
pos: { x: 8 * tileSize, y: 2 * tileSize },
|
||||
texture: "Ladder",
|
||||
action: (player, level) => {
|
||||
level.switch = { module: "./src/levels/1-1 copy.js", pos: 0 };
|
||||
pos: { x: 5 * tileSize, y: 19 * tileSize },
|
||||
texture: "Door_s",
|
||||
action: (_player, level) => {
|
||||
level.switch = { module: "./src/levels/1-2.js", pos: 0 };
|
||||
},
|
||||
key: "1-1_1"
|
||||
}
|
||||
|
48
src/levels/1-2.js
Normal file
48
src/levels/1-2.js
Normal file
@ -0,0 +1,48 @@
|
||||
const tileSize = 32;
|
||||
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 13
|
||||
],
|
||||
size: {
|
||||
w: 30 * tileSize,
|
||||
h: 10 * tileSize
|
||||
},
|
||||
startPos: [
|
||||
{ x: 5 * tileSize, y: 3 * tileSize },
|
||||
{ x: 48, y: 128 }
|
||||
],
|
||||
entities: [
|
||||
{
|
||||
type: "Mage",
|
||||
pos: { x: 1 * tileSize, y: 8 * tileSize }
|
||||
},
|
||||
{
|
||||
type: "Chest",
|
||||
pos: { x: 4 * tileSize, y: 2 * tileSize },
|
||||
action: (player) => {
|
||||
player.items.keys.push("1-1_1");
|
||||
}
|
||||
},
|
||||
{
|
||||
type: "Portal",
|
||||
pos: { x: 5 * tileSize, y: 1 * tileSize },
|
||||
texture: "Door_n",
|
||||
action: (_player, level) => {
|
||||
level.switch = { module: "./src/levels/1-1.js", pos: 0 };
|
||||
},
|
||||
key: "1-1_1"
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
module.exports = level;
|
Loading…
Reference in New Issue
Block a user