Level design #1

Manually merged
arne merged 4 commits from leveldesign into master 2020-04-14 19:09:35 +02:00
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@ -2,54 +2,35 @@ const tileSize = 32;
let level = {
tiles: [
1, 2, 2, 2, 2, 2, 2, 2, 5, 6,
4, 21, 22, 23, 21, 22, 23, 21, 22, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
14, 15, 11, 11, 16, 18, 12, 11, 10, 13,
0, 0, 0, 0, 14, 48, 13, 0, 0, 0
1, 2, 2, 5, 6,
4, 21, 22, 23, 7,
4, 17, 17, 17, 7,
4, 17, 17, 17, 7,
4, 17, 17, 17, 7,
14, 16, 18, 12, 13,
0, 14, 50, 13, 0,
],
size: {
w: 10 * tileSize,
h: 20 * tileSize
w: 5 * tileSize,
h: 7 * tileSize
},
startPos: [
{ x: 48, y: 64 },
{ x: 48, y: 128 }
{ x: 56, y: 64 }
],
entities: [
{
type: "Mage",
pos: { x: 1 * tileSize, y: 8 * tileSize }
},
{
type: "Chest",
pos: { x: 4 * tileSize, y: 2 * tileSize },
pos: { x: 2 * tileSize, y: 2 * tileSize },
action: (player) => {
player.items.keys.push("1-1_1");
}
},
{
type: "Portal",
pos: { x: 5 * tileSize, y: 19 * tileSize },
pos: { x: 2 * tileSize, y: 5 * tileSize },
texture: "Door_s",
action: (_player, level) => {
level.switch = { module: "./src/levels/1-2.js", pos: 0 };
level.switch = { module: __dirname + "/1-2.js", pos: 0 };
},
key: "1-1_1"
}