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7832563728
...
e6984483c1
6
package-lock.json
generated
6
package-lock.json
generated
@ -151,9 +151,9 @@
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}
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},
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"asdf-games": {
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"version": "1.0.12",
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"resolved": "https://registry.npmjs.org/asdf-games/-/asdf-games-1.0.12.tgz",
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"integrity": "sha512-XaramOeOnLK4eH3HRRR6joCQClvuZZ/ANBEjKzMpMHsZ/+O/G3arMI2h6KQ86yrWrT0TZGTc89vrfmBhQmqNrQ=="
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"version": "1.0.11",
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"resolved": "https://registry.npmjs.org/asdf-games/-/asdf-games-1.0.11.tgz",
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"integrity": "sha512-PXk+PKlm932HHMEsiaKsWwiC/+ZnbBSISqy80Pin8p8TM51P4Sec6iBjyIJ38SbCiDOqZqCc/fGDf0dSQoBHVg=="
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},
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"astral-regex": {
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"version": "1.0.0",
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@ -10,7 +10,7 @@
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"author": "McArn",
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"license": "ISC",
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"dependencies": {
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"asdf-games": "^1.0.12"
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"asdf-games": "^1.0.11"
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},
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"devDependencies": {
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"electron": "^8.0.2",
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@ -60,14 +60,8 @@ class Mage extends TileSprite {
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const yo = Math.sin(angle) * 100 * dt;
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const r = wallslide.wallslide(this, this.level, xo, yo);
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if (this.player.repellant) {
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this.pos.x -= r.x;
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this.pos.y -= r.y;
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} else {
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this.pos.x += r.x;
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this.pos.y += r.y;
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}
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this.pos.x += r.x;
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this.pos.y += r.y;
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if (Math.abs(r.x) > Math.abs(r.y)) {
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// Animation x axis
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@ -37,10 +37,6 @@ class Player extends TileSprite {
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this.anims.play("walk_s");
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this.lives = 5;
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this.key = false;
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this.repellant = true;
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this.stamina = {
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current: 5,
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max: 5
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@ -5,16 +5,13 @@ const { Texture, TileSprite, entity } = asdf;
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var texture = new Texture("./res/tilemap.png");
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class Portal extends TileSprite {
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constructor(pos, player, keys, type, action, key) {
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constructor(pos, player, type, action) {
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super(texture, 32, 32);
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this.pos = pos;
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this.scale = { x: 1, y: 1 };
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this.player = player;
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this.action = action;
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this.keys = keys;
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this.key = key;
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switch (type) {
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case "Door":
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this.frame = { x: 1, y: 7 };
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@ -48,16 +45,8 @@ class Portal extends TileSprite {
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update(dt) {
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super.update(dt);
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if (entity.hit(this, this.player) && this.keys.action) {
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if (this.key) {
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if (this.player.key) {
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this.action();
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} else {
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console.log("keyn't");
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}
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} else {
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this.action();
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}
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if (entity.hit(this, this.player)) {
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this.action();
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}
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}
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}
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32
src/game.js
32
src/game.js
@ -2,7 +2,7 @@ const { ipcRenderer, remote } = require("electron");
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var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Game, KeyControls, MouseControls, Camera, Lightsource } = asdf;
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const { Game, KeyControls, MouseControls, Camera, Lighting } = asdf;
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const window = { w: 640, h: 320 };
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@ -17,39 +17,33 @@ var Level = require("./src/levels/level.js");
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const mouseAim = new MouseControls(document.getElementById("board"));
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const keys = new KeyControls();
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// var lightsources = [
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// { x: 100, y: 50 },
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// { x: 100, y: 300 },
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// { x: 300, y: 50 },
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// { x: 300, y: 300 },
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// { x: 100, y: 500 },
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// { x: 500, y: 100 }
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// ];
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// var lighting = new Lighting(level.x, level.y, level.w, level.h, lightsources);
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var player = new Player(keys, window);
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var level = new Level(require("./src/levels/1-1.js"), keys, player);
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player.pos = level.startPos;
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player.level = level;
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// Lightsource makes the games extremely laggy for some reason, ill have to check the performance
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//var lightsource = new Lightsource(player.pos.x, player.pos.y, level.pos.x, level.pos.y, level.w, level.h);
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const camera = new Camera(player, window, { w: level.w * 2, h: level.h * 2 });
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scene.add(camera);
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camera.add(level);
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camera.add(player);
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//camera.add(lightsource);
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// function switchLevel(camera, module) {
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// camera.map(function(e) {
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// camera.remove(e);
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// if (e instanceof Level) {
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// e = new Level(module, keys, player);
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// player.pos = level.startPos;
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// player.level = level;
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// camera.add(e);
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// camera.add(player);
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// }
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// });
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// }
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// camera.add(lighting);
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game.run(() => {
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if (mouseAim.isDown) {
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console.log("cliccccccccccc");
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switchLevel(camera, require("./src/levels/1-1 copy.js"));
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}
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});
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@ -1,37 +0,0 @@
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const tileSize = 32;
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let level = {
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tiles: [
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1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
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4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
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4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
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],
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size: {
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w: 960,
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h: 480
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},
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startPos: {
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x: 48,
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y: 64
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},
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entities: [
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{ type: "Mage", pos: { x: 9 * tileSize, y: 2 * tileSize }},
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{ type: "Mage", pos: { x: 1 * tileSize, y: 8 * tileSize }},
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.key = true; } },
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{ type: "Portal", pos: { x: 8 * tileSize, y: 2 * tileSize }, texture: "Ladder", action: (player) => { player.pos = {x:512,y:256}; }, key: true}
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]
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};
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module.exports = level;
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entities: [
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{ type: "Mage", pos: { x: 9 * tileSize, y: 2 * tileSize }},
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{ type: "Mage", pos: { x: 1 * tileSize, y: 8 * tileSize }},
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.key = true; } },
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{ type: "Portal", pos: { x: 8 * tileSize, y: 2 * tileSize }, texture: "Ladder", action: (player) => { player.pos = {x:512,y:256}; }, key: true}
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.pos = {x:512,y:256}; } },
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{ type: "Portal", pos: { x: 8 * tileSize, y: 2 * tileSize }, texture: "Ladder", action: (player) => { player.pos = {x:512,y:256}; }}
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]
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};
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@ -12,6 +12,8 @@ const Portal = require("../entities/portal.js");
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class Level extends TileMap {
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constructor (level, keys, player) {
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console.log(level);
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// Convert id array to tile array
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var levelTiles = level.tiles.map(function(e) {
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return { x: (tiles[e].x / tileSize), y: (tiles[e].y / tileSize), walkable: tiles[e].walkable };
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@ -38,7 +40,7 @@ class Level extends TileMap {
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e.entity = new Chest(e.pos, this.player, this.keys, () => { return e.action(this.player); });
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break;
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case "Portal":
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e.entity = new Portal(e.pos, this.player, this.keys, e.texture, () => { return e.action(this.player); }, e.key);
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e.entity = new Portal(e.pos, this.player, e.texture, () => { return e.action(this.player); });
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break;
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}
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this.children.push(e.entity);
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