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20 changed files with 154 additions and 125 deletions

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@ -1,8 +1,3 @@
@font-face {
font-family: 'Minecraft';
src: url('../res/fonts/Minecraft.ttf');
}
html, body {
margin: 0;
padding: 0;
@ -52,7 +47,3 @@ div#menu > ul > li {
padding-top: 10px;
cursor: pointer;
}
div#board > canvas {
letter-spacing: 2px;
}

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@ -31,7 +31,7 @@ function createWindow () {
win.loadFile(path.join("html/game.html"));
// Open the DevTools.
// win.webContents.openDevTools();
win.webContents.openDevTools();
}
// This method will be called when Electron has finished

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@ -11,7 +11,7 @@ module.exports = {
"Press Ctrl to sprint, but watch your stamina!",
"Press space to interact with objects",
"If the arrow above an object is red, you cannot interact with it",
"You might be missing a key or have already interacted with it",
"You might be missing key or have already interacted with it",
"Press space to return"
],
gameOver: {

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@ -5,7 +5,7 @@ const { Texture, Sound, TileSprite, entity } = asdf;
const texture = new Texture(__dirname + "/../../res/images/tilemap.png");
const sounds = {
forbidden: new Sound(__dirname + "/../../res/sounds/forbidden.wav"),
obtain: new Sound(__dirname + "/../../res/sounds/obtain.wav", { volume: 0.1 })
obtain: new Sound(__dirname + "/../../res/sounds/obtain.wav")
};
const Pointer = require("./pointer.js");

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@ -5,7 +5,7 @@ const tilemap = new Texture("../res/images/tilemap.png");
const tileSize = 32;
const text = require(__dirname + "/../../res/lang/default.js");
const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
class Stats extends Container {
constructor(player) {
@ -20,14 +20,14 @@ class Stats extends Container {
livesText.pos = {x: 10, y: 310};
const livesCounter = new Text(player.lives, fillStyle);
livesCounter.pos = {x: 100, y: 310};
livesCounter.pos = {x: 90, y: 310};
const heart = new TileSprite(tilemap, tileSize, tileSize);
heart.frame = {x: tilemapFrames[42].x / tileSize, y: tilemapFrames[42].y / tileSize};
heart.pos = {x: 120, y: 284};
heart.pos = {x: 104, y: 284};
const staminaText = new Text(text.game.stamina + ":", fillStyle);
staminaText.pos = {x: 160, y: 310};
const staminaText = new Text("| " + text.game.stamina + ":", fillStyle);
staminaText.pos = {x: 140, y: 310};
this.children = [
background,
@ -41,7 +41,7 @@ class Stats extends Container {
Array(5).fill().forEach((_val, index) => {
const sprite = new TileSprite(tilemap, tileSize, tileSize);
sprite.frame = {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
sprite.pos = {x: index * 26 + 290, y: 286};
sprite.pos = {x: index * 26 + 270, y: 286};
this.children.push(sprite);
});
}

57
src/levels/1-1 copy.js Normal file
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@ -0,0 +1,57 @@
const tileSize = 32;
var level = {
tiles: [
1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 0, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
],
size: {
w: 960,
h: 480
},
startPos: [
{ x: 48, y: 64 },
{ x: 48, y: 128 }
],
entities: [
{
type: "Mage",
pos: { x: 12 * tileSize, y: 2 * tileSize }
},
{
type: "Mage",
pos: { x: 1 * tileSize, y: 8 * tileSize }
},
{
type: "Chest",
pos: { x: 4 * tileSize, y: 2 * tileSize },
action: (player) => {
player.items.keys.push("1-2_3");
}
},
{
type: "Portal",
pos: { x: 8 * tileSize, y: 2 * tileSize },
texture: "Ladder",
action: (_player, level) => {
level.switch = { module: __dirname + "/1-1.js", pos: 0 };
},
key: "1-2_3"
}
]
};
module.exports = level;

57
src/levels/1-1.js Normal file
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@ -0,0 +1,57 @@
const tileSize = 32;
var level = {
tiles: [
1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
],
size: {
w: 960,
h: 480
},
startPos: [
{ x: 48, y: 64 },
{ x: 48, y: 128 }
],
entities: [
{
type: "Mage",
pos: { x: 12 * tileSize, y: 2 * tileSize }
},
{
type: "Mage",
pos: { x: 1 * tileSize, y: 8 * tileSize }
},
{
type: "Chest",
pos: { x: 4 * tileSize, y: 2 * tileSize },
action: (player) => {
player.items.keys.push("1-1_1");
}
},
{
type: "Portal",
pos: { x: 8 * tileSize, y: 2 * tileSize },
texture: "Ladder",
action: (_player, level) => {
level.switch = { module: __dirname + "/1-1 copy.js", pos: 0 };
},
key: "1-1_1"
}
]
};
module.exports = level;

View File

@ -1,9 +1,9 @@
const asdf = require("asdf-games");
// eslint-disable-next-line no-unused-vars
const { Text, Container, Rect } = asdf;
const { Texture, Text, Container, Sprite } = asdf;
const text = require(__dirname + "/../../res/lang/default.js");
const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
class GameOver extends Container {
constructor(game, keys, onEnd) {
@ -14,14 +14,12 @@ class GameOver extends Container {
this.children = [];
this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
var gameover = new Text(text.gameOver.dead, {fill: "#bb0a1e", font: "60px Minecraft"});
gameover.pos = { x: 188, y: 150 };
var gameover = new Text(text.gameOver.dead, {fill: "#ffffff", font: "32px Arial"});
gameover.pos = { x: 200, y: 200 };
this.add(gameover);
var instruction = new Text(text.gameOver.instruction, fillStyle);
instruction.pos = { x: 125, y: 216 };
instruction.pos = { x: 200, y: 236 };
this.add(instruction);
}

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@ -1,8 +1,9 @@
const asdf = require("asdf-games");
// eslint-disable-next-line no-unused-vars
const { Texture, Container, Sprite } = asdf;
const { Texture, Text, Container, Sprite } = asdf;
var logo = new Texture("../res/images/asdf-logo.png");
const text = require(__dirname + "/../../res/lang/default.js");
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
class Logo extends Container {
constructor(game, onEnd) {
@ -12,7 +13,15 @@ class Logo extends Container {
this.children = [];
this.add(new Sprite(logo));
const textPos = { x: 200, y: 150 };
for (let index = 0; index < text.logoScreen.length; index++) {
const element = new Text(text.logoScreen[index], fillStyle);
element.pos = {
x: textPos.x,
y: textPos.y + 24 * index
};
this.add(element);
}
this.lifetime = 2;
}

View File

@ -1,16 +1,9 @@
const asdf = require("asdf-games");
// eslint-disable-next-line no-unused-vars
const { Texture, Container, TileSprite, Text, AnimManager, Rect, Sprite } = asdf;
const { Texture, Container, Sprite, Text } = asdf;
const text = require(__dirname + "/../../res/lang/default.js");
const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
const textures = {
space: new Texture("../res/images/keys/space.png"),
t: new Texture("../res/images/keys/t.png"),
q: new Texture("../res/images/keys/q.png"),
logo: new Texture("../res/images/logo.png")
};
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
class Title extends Container {
constructor(game, keys, onStart, onTutorial, onQuit) {
@ -26,46 +19,13 @@ class Title extends Container {
this.children = [];
this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
this.add(new Sprite(textures.logo));
this.keyCaps = [
new TileSprite(textures.space, 64, 16),
new TileSprite(textures.t, 16, 16),
new TileSprite(textures.q, 16, 16)
];
this.keyCaps.forEach(element => {
element.scale = { x: 1.5, y: 1.5 };
element.anims = new AnimManager(element);
element.anims.add("press", [0, 1].map(y => ({ x: 0, y })), 0.50);
element.anims.play("press");
console.log(element);
});
const textPos = { x: 220, y: 240 };
const textPos = { x: 200, y: 200 };
for (let index = 0; index < text.titleScreen.instructions.length; index++) {
const keyCap = this.keyCaps[index];
if (index == 0) {
keyCap.pos = {
x: textPos.x - 120,
y: textPos.y + (28 * index) - 18
};
} else {
keyCap.pos = {
x: textPos.x - 56,
y: textPos.y + (28 * index) - 20
};
}
const element = new Text(text.titleScreen.instructions[index], fillStyle);
element.pos = {
x: textPos.x,
y: textPos.y + 28 * index
};
this.add(keyCap);
this.add(element);
}
}

View File

@ -1,16 +1,9 @@
const asdf = require("asdf-games");
// eslint-disable-next-line no-unused-vars
const { Texture, Rect, Container, Text, TileSprite } = asdf;
const { Texture, Container, Text, Sprite } = asdf;
const text = require(__dirname + "/../../res/lang/default.js");
const fillStyle = {fill: "#ffffff", font: "16px Minecraft"};
const textures = {
space: new Texture("../res/images/keys/space.png"),
arrows: new Texture("../res/images/keys/arrows.png"),
ctrl: new Texture("../res/images/keys/ctrl.png"),
interact: new Texture("../res/images/tutorial/interact.png")
};
const fillStyle = {fill: "#ffffff", font: "20px Arial"};
class Tutorial extends Container {
constructor(game, keys, onEnd) {
@ -19,52 +12,16 @@ class Tutorial extends Container {
this.keys = keys;
this.onEnd = onEnd;
this.pos = { x: 0, y: 0 };
this.children = [];
this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
const title = new Text("Tutorial", {fill: "#ffffff", font: "36px Minecraft"});
title.pos = { x: 12, y: 44 };
this.add(title);
this.images = [
new TileSprite(textures.arrows, 48, 32),
new TileSprite(textures.ctrl, 21, 16),
new TileSprite(textures.space, 64, 16),
new TileSprite(textures.interact, 64, 39)
];
this.instructions = [];
const textPos = { x: 50, y: 150 };
for (let index = 0; index < text.tutorial.length; index++) {
this.instructions.push(new Text(text.tutorial[index], fillStyle));
}
// Controls direction
this.images[0].pos = { x: 24, y: 60 };
this.instructions[0].pos = { x: 12, y: 108 };
// Controls sprint
this.images[1].pos = { x: 24, y: 116 };
this.instructions[1].pos = { x: 12, y: 148 };
// Controls action
this.images[2].pos = { x: 24, y: 156 };
this.instructions[2].pos = { x: 12, y: 188 };
// Interact
this.images[3].pos = { x: 24, y: 196 };
this.instructions[3].pos = { x: 12, y: 254 };
this.instructions[4].pos = { x: 12, y: 274 };
// Back to menu
this.instructions[5].pos = { x: 12, y: 308 };
for (let index = 0; index < this.instructions.length; index++) {
if (this.images[index]) {
this.add(this.images[index]);
}
this.add(this.instructions[index]);
const element = new Text(text.tutorial[index], fillStyle);
element.pos = {
x: textPos.x,
y: textPos.y + 24 * index
};
this.add(element);
}
}