Compare commits
4 Commits
683c19569f
...
74ce5a3af9
Author | SHA1 | Date | |
---|---|---|---|
74ce5a3af9 | |||
127b35f770 | |||
63d61da310 | |||
237dc36a62 |
@ -1,3 +1,8 @@
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|||||||
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@font-face {
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||||||
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font-family: 'Minecraft';
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||||||
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src: url('../res/fonts/Minecraft.ttf');
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||||||
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}
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||||||
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||||||
html, body {
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html, body {
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margin: 0;
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margin: 0;
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||||||
padding: 0;
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padding: 0;
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||||||
@ -46,4 +51,8 @@ div#menu > ul {
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|||||||
div#menu > ul > li {
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div#menu > ul > li {
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padding-top: 10px;
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padding-top: 10px;
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cursor: pointer;
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cursor: pointer;
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||||||
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}
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||||||
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||||||
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div#board > canvas {
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||||||
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letter-spacing: 2px;
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||||||
}
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}
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2
main.js
@ -31,7 +31,7 @@ function createWindow () {
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win.loadFile(path.join("html/game.html"));
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win.loadFile(path.join("html/game.html"));
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// Open the DevTools.
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// Open the DevTools.
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win.webContents.openDevTools();
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// win.webContents.openDevTools();
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}
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}
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||||||
// This method will be called when Electron has finished
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// This method will be called when Electron has finished
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||||||
|
BIN
res/fonts/Minecraft.ttf
Normal file
BIN
res/images/asdf-logo.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
res/images/keys/arrows.png
Normal file
After Width: | Height: | Size: 437 B |
BIN
res/images/keys/ctrl.png
Normal file
After Width: | Height: | Size: 372 B |
BIN
res/images/keys/q.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
res/images/keys/space.png
Normal file
After Width: | Height: | Size: 304 B |
BIN
res/images/keys/t.png
Normal file
After Width: | Height: | Size: 339 B |
BIN
res/images/logo.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
res/images/tutorial/interact.png
Normal file
After Width: | Height: | Size: 672 B |
@ -11,7 +11,7 @@ module.exports = {
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|||||||
"Press Ctrl to sprint, but watch your stamina!",
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"Press Ctrl to sprint, but watch your stamina!",
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"Press space to interact with objects",
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"Press space to interact with objects",
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"If the arrow above an object is red, you cannot interact with it",
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"If the arrow above an object is red, you cannot interact with it",
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"You might be missing key or have already interacted with it",
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"You might be missing a key or have already interacted with it",
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"Press space to return"
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"Press space to return"
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],
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],
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gameOver: {
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gameOver: {
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@ -5,7 +5,7 @@ const { Texture, Sound, TileSprite, entity } = asdf;
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const texture = new Texture(__dirname + "/../../res/images/tilemap.png");
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const texture = new Texture(__dirname + "/../../res/images/tilemap.png");
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const sounds = {
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const sounds = {
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forbidden: new Sound(__dirname + "/../../res/sounds/forbidden.wav"),
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forbidden: new Sound(__dirname + "/../../res/sounds/forbidden.wav"),
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obtain: new Sound(__dirname + "/../../res/sounds/obtain.wav")
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obtain: new Sound(__dirname + "/../../res/sounds/obtain.wav", { volume: 0.1 })
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};
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};
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const Pointer = require("./pointer.js");
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const Pointer = require("./pointer.js");
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@ -67,7 +67,7 @@ class Chest extends TileSprite {
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if (this.state == state.closed) {
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if (this.state == state.closed) {
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this.state = state.open;
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this.state = state.open;
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this.pressed = true;
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this.pressed = true;
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this.action();
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this.action();
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sounds.obtain.play();
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sounds.obtain.play();
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} else {
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} else {
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if (!sounds.forbidden.playing && !this.pressed) {
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if (!sounds.forbidden.playing && !this.pressed) {
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@ -5,7 +5,7 @@ const tilemap = new Texture("../res/images/tilemap.png");
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const tileSize = 32;
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const tileSize = 32;
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const text = require(__dirname + "/../../res/lang/default.js");
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const text = require(__dirname + "/../../res/lang/default.js");
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const fillStyle = {fill: "#ffffff", font: "24px Arial"};
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const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
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class Stats extends Container {
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class Stats extends Container {
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constructor(player) {
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constructor(player) {
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@ -20,14 +20,14 @@ class Stats extends Container {
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livesText.pos = {x: 10, y: 310};
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livesText.pos = {x: 10, y: 310};
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const livesCounter = new Text(player.lives, fillStyle);
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const livesCounter = new Text(player.lives, fillStyle);
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livesCounter.pos = {x: 90, y: 310};
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livesCounter.pos = {x: 100, y: 310};
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const heart = new TileSprite(tilemap, tileSize, tileSize);
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const heart = new TileSprite(tilemap, tileSize, tileSize);
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heart.frame = {x: tilemapFrames[42].x / tileSize, y: tilemapFrames[42].y / tileSize};
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heart.frame = {x: tilemapFrames[42].x / tileSize, y: tilemapFrames[42].y / tileSize};
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heart.pos = {x: 104, y: 284};
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heart.pos = {x: 120, y: 284};
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const staminaText = new Text("| " + text.game.stamina + ":", fillStyle);
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const staminaText = new Text(text.game.stamina + ":", fillStyle);
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staminaText.pos = {x: 140, y: 310};
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staminaText.pos = {x: 160, y: 310};
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this.children = [
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this.children = [
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background,
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background,
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@ -41,7 +41,7 @@ class Stats extends Container {
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Array(5).fill().forEach((_val, index) => {
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Array(5).fill().forEach((_val, index) => {
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const sprite = new TileSprite(tilemap, tileSize, tileSize);
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const sprite = new TileSprite(tilemap, tileSize, tileSize);
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sprite.frame = {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
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sprite.frame = {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
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sprite.pos = {x: index * 26 + 270, y: 286};
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sprite.pos = {x: index * 26 + 290, y: 286};
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this.children.push(sprite);
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this.children.push(sprite);
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});
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});
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}
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}
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@ -1,57 +0,0 @@
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const tileSize = 32;
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var level = {
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tiles: [
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1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
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4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
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4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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||||||
4, 17, 17, 17, 0, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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||||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
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||||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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||||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
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||||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
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||||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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||||||
4, 17, 17, 17, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
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],
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size: {
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w: 960,
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h: 480
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},
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startPos: [
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{ x: 48, y: 64 },
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{ x: 48, y: 128 }
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],
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entities: [
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{
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type: "Mage",
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pos: { x: 12 * tileSize, y: 2 * tileSize }
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},
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{
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type: "Mage",
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pos: { x: 1 * tileSize, y: 8 * tileSize }
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},
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{
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type: "Chest",
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pos: { x: 4 * tileSize, y: 2 * tileSize },
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action: (player) => {
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player.items.keys.push("1-2_3");
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}
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},
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{
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type: "Portal",
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pos: { x: 8 * tileSize, y: 2 * tileSize },
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texture: "Ladder",
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action: (_player, level) => {
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level.switch = { module: __dirname + "/1-1.js", pos: 0 };
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},
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key: "1-2_3"
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}
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||||||
]
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||||||
};
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module.exports = level;
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|
@ -1,57 +0,0 @@
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const tileSize = 32;
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||||||
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var level = {
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tiles: [
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||||||
1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
|
||||||
4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
|
|
||||||
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 7, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 8, 2, 3, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 22, 22, 22, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
|
||||||
14, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 9
|
|
||||||
],
|
|
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size: {
|
|
||||||
w: 960,
|
|
||||||
h: 480
|
|
||||||
},
|
|
||||||
startPos: [
|
|
||||||
{ x: 48, y: 64 },
|
|
||||||
{ x: 48, y: 128 }
|
|
||||||
],
|
|
||||||
entities: [
|
|
||||||
{
|
|
||||||
type: "Mage",
|
|
||||||
pos: { x: 12 * tileSize, y: 2 * tileSize }
|
|
||||||
},
|
|
||||||
{
|
|
||||||
type: "Mage",
|
|
||||||
pos: { x: 1 * tileSize, y: 8 * tileSize }
|
|
||||||
},
|
|
||||||
{
|
|
||||||
type: "Chest",
|
|
||||||
pos: { x: 4 * tileSize, y: 2 * tileSize },
|
|
||||||
action: (player) => {
|
|
||||||
player.items.keys.push("1-1_1");
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
type: "Portal",
|
|
||||||
pos: { x: 8 * tileSize, y: 2 * tileSize },
|
|
||||||
texture: "Ladder",
|
|
||||||
action: (_player, level) => {
|
|
||||||
level.switch = { module: __dirname + "/1-1 copy.js", pos: 0 };
|
|
||||||
},
|
|
||||||
key: "1-1_1"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
module.exports = level;
|
|
@ -1,9 +1,9 @@
|
|||||||
const asdf = require("asdf-games");
|
const asdf = require("asdf-games");
|
||||||
// eslint-disable-next-line no-unused-vars
|
// eslint-disable-next-line no-unused-vars
|
||||||
const { Texture, Text, Container, Sprite } = asdf;
|
const { Text, Container, Rect } = asdf;
|
||||||
|
|
||||||
const text = require(__dirname + "/../../res/lang/default.js");
|
const text = require(__dirname + "/../../res/lang/default.js");
|
||||||
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
|
const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
|
||||||
|
|
||||||
class GameOver extends Container {
|
class GameOver extends Container {
|
||||||
constructor(game, keys, onEnd) {
|
constructor(game, keys, onEnd) {
|
||||||
@ -14,12 +14,14 @@ class GameOver extends Container {
|
|||||||
|
|
||||||
this.children = [];
|
this.children = [];
|
||||||
|
|
||||||
var gameover = new Text(text.gameOver.dead, {fill: "#ffffff", font: "32px Arial"});
|
this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
|
||||||
gameover.pos = { x: 200, y: 200 };
|
|
||||||
|
var gameover = new Text(text.gameOver.dead, {fill: "#bb0a1e", font: "60px Minecraft"});
|
||||||
|
gameover.pos = { x: 188, y: 150 };
|
||||||
this.add(gameover);
|
this.add(gameover);
|
||||||
|
|
||||||
var instruction = new Text(text.gameOver.instruction, fillStyle);
|
var instruction = new Text(text.gameOver.instruction, fillStyle);
|
||||||
instruction.pos = { x: 200, y: 236 };
|
instruction.pos = { x: 125, y: 216 };
|
||||||
this.add(instruction);
|
this.add(instruction);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,8 @@
|
|||||||
const asdf = require("asdf-games");
|
const asdf = require("asdf-games");
|
||||||
// eslint-disable-next-line no-unused-vars
|
// eslint-disable-next-line no-unused-vars
|
||||||
const { Texture, Text, Container, Sprite } = asdf;
|
const { Texture, Container, Sprite } = asdf;
|
||||||
|
|
||||||
const text = require(__dirname + "/../../res/lang/default.js");
|
var logo = new Texture("../res/images/asdf-logo.png");
|
||||||
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
|
|
||||||
|
|
||||||
class Logo extends Container {
|
class Logo extends Container {
|
||||||
constructor(game, onEnd) {
|
constructor(game, onEnd) {
|
||||||
@ -12,16 +11,8 @@ class Logo extends Container {
|
|||||||
this.onEnd = onEnd;
|
this.onEnd = onEnd;
|
||||||
|
|
||||||
this.children = [];
|
this.children = [];
|
||||||
|
|
||||||
const textPos = { x: 200, y: 150 };
|
this.add(new Sprite(logo));
|
||||||
for (let index = 0; index < text.logoScreen.length; index++) {
|
|
||||||
const element = new Text(text.logoScreen[index], fillStyle);
|
|
||||||
element.pos = {
|
|
||||||
x: textPos.x,
|
|
||||||
y: textPos.y + 24 * index
|
|
||||||
};
|
|
||||||
this.add(element);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.lifetime = 2;
|
this.lifetime = 2;
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,16 @@
|
|||||||
const asdf = require("asdf-games");
|
const asdf = require("asdf-games");
|
||||||
// eslint-disable-next-line no-unused-vars
|
// eslint-disable-next-line no-unused-vars
|
||||||
const { Texture, Container, Sprite, Text } = asdf;
|
const { Texture, Container, TileSprite, Text, AnimManager, Rect, Sprite } = asdf;
|
||||||
|
|
||||||
const text = require(__dirname + "/../../res/lang/default.js");
|
const text = require(__dirname + "/../../res/lang/default.js");
|
||||||
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
|
const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
|
||||||
|
|
||||||
|
const textures = {
|
||||||
|
space: new Texture("../res/images/keys/space.png"),
|
||||||
|
t: new Texture("../res/images/keys/t.png"),
|
||||||
|
q: new Texture("../res/images/keys/q.png"),
|
||||||
|
logo: new Texture("../res/images/logo.png")
|
||||||
|
};
|
||||||
|
|
||||||
class Title extends Container {
|
class Title extends Container {
|
||||||
constructor(game, keys, onStart, onTutorial, onQuit) {
|
constructor(game, keys, onStart, onTutorial, onQuit) {
|
||||||
@ -19,13 +26,46 @@ class Title extends Container {
|
|||||||
|
|
||||||
this.children = [];
|
this.children = [];
|
||||||
|
|
||||||
const textPos = { x: 200, y: 200 };
|
this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
|
||||||
|
|
||||||
|
this.add(new Sprite(textures.logo));
|
||||||
|
|
||||||
|
this.keyCaps = [
|
||||||
|
new TileSprite(textures.space, 64, 16),
|
||||||
|
new TileSprite(textures.t, 16, 16),
|
||||||
|
new TileSprite(textures.q, 16, 16)
|
||||||
|
];
|
||||||
|
|
||||||
|
this.keyCaps.forEach(element => {
|
||||||
|
element.scale = { x: 1.5, y: 1.5 };
|
||||||
|
element.anims = new AnimManager(element);
|
||||||
|
element.anims.add("press", [0, 1].map(y => ({ x: 0, y })), 0.50);
|
||||||
|
element.anims.play("press");
|
||||||
|
console.log(element);
|
||||||
|
});
|
||||||
|
|
||||||
|
const textPos = { x: 220, y: 240 };
|
||||||
for (let index = 0; index < text.titleScreen.instructions.length; index++) {
|
for (let index = 0; index < text.titleScreen.instructions.length; index++) {
|
||||||
|
const keyCap = this.keyCaps[index];
|
||||||
|
if (index == 0) {
|
||||||
|
keyCap.pos = {
|
||||||
|
x: textPos.x - 120,
|
||||||
|
y: textPos.y + (28 * index) - 18
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
keyCap.pos = {
|
||||||
|
x: textPos.x - 56,
|
||||||
|
y: textPos.y + (28 * index) - 20
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
const element = new Text(text.titleScreen.instructions[index], fillStyle);
|
const element = new Text(text.titleScreen.instructions[index], fillStyle);
|
||||||
element.pos = {
|
element.pos = {
|
||||||
x: textPos.x,
|
x: textPos.x,
|
||||||
y: textPos.y + 28 * index
|
y: textPos.y + 28 * index
|
||||||
};
|
};
|
||||||
|
|
||||||
|
this.add(keyCap);
|
||||||
this.add(element);
|
this.add(element);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,16 @@
|
|||||||
const asdf = require("asdf-games");
|
const asdf = require("asdf-games");
|
||||||
// eslint-disable-next-line no-unused-vars
|
// eslint-disable-next-line no-unused-vars
|
||||||
const { Texture, Container, Text, Sprite } = asdf;
|
const { Texture, Rect, Container, Text, TileSprite } = asdf;
|
||||||
|
|
||||||
const text = require(__dirname + "/../../res/lang/default.js");
|
const text = require(__dirname + "/../../res/lang/default.js");
|
||||||
const fillStyle = {fill: "#ffffff", font: "20px Arial"};
|
const fillStyle = {fill: "#ffffff", font: "16px Minecraft"};
|
||||||
|
|
||||||
|
const textures = {
|
||||||
|
space: new Texture("../res/images/keys/space.png"),
|
||||||
|
arrows: new Texture("../res/images/keys/arrows.png"),
|
||||||
|
ctrl: new Texture("../res/images/keys/ctrl.png"),
|
||||||
|
interact: new Texture("../res/images/tutorial/interact.png")
|
||||||
|
};
|
||||||
|
|
||||||
class Tutorial extends Container {
|
class Tutorial extends Container {
|
||||||
constructor(game, keys, onEnd) {
|
constructor(game, keys, onEnd) {
|
||||||
@ -12,16 +19,52 @@ class Tutorial extends Container {
|
|||||||
this.keys = keys;
|
this.keys = keys;
|
||||||
this.onEnd = onEnd;
|
this.onEnd = onEnd;
|
||||||
|
|
||||||
|
this.pos = { x: 0, y: 0 };
|
||||||
this.children = [];
|
this.children = [];
|
||||||
|
|
||||||
const textPos = { x: 50, y: 150 };
|
this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
|
||||||
|
|
||||||
|
const title = new Text("Tutorial", {fill: "#ffffff", font: "36px Minecraft"});
|
||||||
|
title.pos = { x: 12, y: 44 };
|
||||||
|
this.add(title);
|
||||||
|
|
||||||
|
this.images = [
|
||||||
|
new TileSprite(textures.arrows, 48, 32),
|
||||||
|
new TileSprite(textures.ctrl, 21, 16),
|
||||||
|
new TileSprite(textures.space, 64, 16),
|
||||||
|
new TileSprite(textures.interact, 64, 39)
|
||||||
|
];
|
||||||
|
|
||||||
|
this.instructions = [];
|
||||||
for (let index = 0; index < text.tutorial.length; index++) {
|
for (let index = 0; index < text.tutorial.length; index++) {
|
||||||
const element = new Text(text.tutorial[index], fillStyle);
|
this.instructions.push(new Text(text.tutorial[index], fillStyle));
|
||||||
element.pos = {
|
}
|
||||||
x: textPos.x,
|
|
||||||
y: textPos.y + 24 * index
|
// Controls direction
|
||||||
};
|
this.images[0].pos = { x: 24, y: 60 };
|
||||||
this.add(element);
|
this.instructions[0].pos = { x: 12, y: 108 };
|
||||||
|
|
||||||
|
// Controls sprint
|
||||||
|
this.images[1].pos = { x: 24, y: 116 };
|
||||||
|
this.instructions[1].pos = { x: 12, y: 148 };
|
||||||
|
|
||||||
|
// Controls action
|
||||||
|
this.images[2].pos = { x: 24, y: 156 };
|
||||||
|
this.instructions[2].pos = { x: 12, y: 188 };
|
||||||
|
|
||||||
|
// Interact
|
||||||
|
this.images[3].pos = { x: 24, y: 196 };
|
||||||
|
this.instructions[3].pos = { x: 12, y: 254 };
|
||||||
|
this.instructions[4].pos = { x: 12, y: 274 };
|
||||||
|
|
||||||
|
// Back to menu
|
||||||
|
this.instructions[5].pos = { x: 12, y: 308 };
|
||||||
|
|
||||||
|
for (let index = 0; index < this.instructions.length; index++) {
|
||||||
|
if (this.images[index]) {
|
||||||
|
this.add(this.images[index]);
|
||||||
|
}
|
||||||
|
this.add(this.instructions[index]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|