Added portals and doors
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54
src/entities/portal.js
Normal file
54
src/entities/portal.js
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@ -0,0 +1,54 @@
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var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, TileSprite, entity } = asdf;
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var texture = new Texture("./res/tilemap.png");
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class Portal extends TileSprite {
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constructor(pos, player, type, action) {
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super(texture, 32, 32);
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this.pos = pos;
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this.scale = { x: 1, y: 1 };
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this.player = player;
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this.action = action;
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switch (type) {
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case "Door":
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this.frame = { x: 1, y: 7 };
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this.hitBox = {
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x: 1,
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y: 1,
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w: 30,
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h: 30
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};
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break;
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case "Ladder":
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this.frame = { x: 2, y: 7 };
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this.hitBox = {
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x: 4,
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y: 0,
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w: 24,
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h: 32
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};
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break;
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case "Stairs":
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this.frame = { x: 4, y: 7 };
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this.hitBox = {
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x: 1,
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y: 1,
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w: 30,
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h: 30
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};
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break;
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}
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}
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update(dt) {
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super.update(dt);
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if (entity.hit(this, this.player)) {
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this.action();
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}
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}
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}
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module.exports = Portal;
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@ -1,6 +1,6 @@
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const tileSize = 32;
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var level = {
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let level = {
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tiles: [
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1, 2, 2, 2, 2, 6, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
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4, 21, 22, 23, 21, 7, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
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@ -27,9 +27,10 @@ var level = {
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y: 64
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},
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entities: [
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{ type: "Mage", pos: { x: 8 * tileSize, y: 2 * tileSize }},
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{ type: "Mage", pos: { x: 9 * tileSize, y: 2 * tileSize }},
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{ type: "Mage", pos: { x: 1 * tileSize, y: 8 * tileSize }},
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.pos = {x:512,y:256}; } }
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.pos = {x:512,y:256}; } },
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{ type: "Portal", pos: { x: 8 * tileSize, y: 2 * tileSize }, texture: "Ladder", action: (player) => { player.pos = {x:512,y:256}; }}
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]
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};
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@ -8,9 +8,11 @@ const tileSize = 32;
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const Mage = require("../entities/mage.js");
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const Chest = require("../entities/chest.js");
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const Portal = require("../entities/portal.js");
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class Level extends TileMap {
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constructor (level, keys, player) {
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console.log(level);
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// Convert id array to tile array
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var levelTiles = level.tiles.map(function(e) {
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@ -29,18 +31,19 @@ class Level extends TileMap {
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// Handle Entities
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for (let index = 0; index < level.entities.length; index++) {
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const e = level.entities[index];
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var entity;
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let e = level.entities[index];
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switch (e.type) {
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case "Mage":
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entity = new Mage(e.pos, this.player, this);
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e.entity = new Mage(e.pos, this.player, this);
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break;
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case "Chest":
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entity = new Chest(e.pos, this.player, this.keys, () => { return e.action(this.player); });
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e.entity = new Chest(e.pos, this.player, this.keys, () => { return e.action(this.player); });
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break;
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case "Portal":
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e.entity = new Portal(e.pos, this.player, e.texture, () => { return e.action(this.player); });
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break;
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}
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console.log(e);
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this.children.push(entity);
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this.children.push(e.entity);
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}
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}
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