diff --git a/src/screens/game.js b/src/screens/game.js index cf6b8f9..de9696d 100644 --- a/src/screens/game.js +++ b/src/screens/game.js @@ -24,7 +24,7 @@ class GameScreen extends Container { // Initialise first level 1-1.js at startPosition 0 var player = new Player(keys, window); - var level = new Level(require(__dirname + "/../levels/2-2.js"), keys, player, this); + var level = new Level(require(__dirname + "/../levels/1-1.js"), keys, player, this); player.pos.x = level.startPos[0].x / 1; player.pos.y = level.startPos[0].y / 1; player.level = level; diff --git a/src/screens/tutorial.js b/src/screens/tutorial.js index a893593..90a2fe1 100644 --- a/src/screens/tutorial.js +++ b/src/screens/tutorial.js @@ -25,7 +25,7 @@ class Tutorial extends Container { this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" })); const title = new Text("Tutorial", {fill: "#ffffff", font: "36px Minecraft"}); - title.pos = { x: 12, y: 44 }; + title.pos = { x: 247, y: 44 }; this.add(title); this.images = [ @@ -41,24 +41,24 @@ class Tutorial extends Container { } // Controls direction - this.images[0].pos = { x: 24, y: 60 }; - this.instructions[0].pos = { x: 12, y: 108 }; + this.images[0].pos = { x: 296, y: 60 }; + this.instructions[0].pos = { x: 130, y: 108 }; // Controls sprint - this.images[1].pos = { x: 24, y: 116 }; - this.instructions[1].pos = { x: 12, y: 148 }; + this.images[1].pos = { x: 309, y: 116 }; + this.instructions[1].pos = { x: 95, y: 148 }; // Controls action - this.images[2].pos = { x: 24, y: 156 }; - this.instructions[2].pos = { x: 12, y: 188 }; + this.images[2].pos = { x: 288, y: 156 }; + this.instructions[2].pos = { x: 140, y: 188 }; // Interact - this.images[3].pos = { x: 24, y: 196 }; + this.images[3].pos = { x: 288, y: 196 }; this.instructions[3].pos = { x: 12, y: 254 }; - this.instructions[4].pos = { x: 12, y: 274 }; + this.instructions[4].pos = { x: 17, y: 274 }; // Back to menu - this.instructions[5].pos = { x: 12, y: 308 }; + this.instructions[5].pos = { x: 215, y: 308 }; for (let index = 0; index < this.instructions.length; index++) { if (this.images[index]) {