Merge remote-tracking branch 'origin/leveldesign'
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commit
a6cc2b230c
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Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.5 KiB |
@ -49,6 +49,10 @@
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* 44. Stamina filled
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* 44. Stamina filled
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* 45. Stamina empty
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* 45. Stamina empty
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* 46. Fireball
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* 46. Fireball
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* 47. Door_s
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* 48. Corner bottom -> left after 16
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* 49. Corner right -> bottom before 12
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* 50. bottom piece underneath 47
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------------------------------------------------------------------- */
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------------------------------------------------------------------- */
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module.exports = [
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module.exports = [
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{
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{
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@ -286,4 +290,24 @@ module.exports = [
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y: 288,
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y: 288,
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walkable: false
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walkable: false
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},
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},
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{
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x: 64,
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y: 288,
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walkable: true
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},
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{
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x: 96,
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y: 288,
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walkable: false
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},
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{
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x: 128,
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y: 288,
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walkable: false
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},
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{
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x: 0,
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y: 320,
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walkable: false
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},
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];
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];
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40
src/levels/1-1.js
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40
src/levels/1-1.js
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@ -0,0 +1,40 @@
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const tileSize = 32;
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let level = {
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tiles: [
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1, 2, 2, 5, 6,
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4, 21, 22, 23, 7,
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4, 17, 17, 17, 7,
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4, 17, 17, 17, 7,
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4, 17, 17, 17, 7,
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14, 16, 18, 12, 13,
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0, 14, 50, 13, 0,
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],
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size: {
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w: 5 * tileSize,
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h: 7 * tileSize
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},
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startPos: [
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{ x: 56, y: 64 }
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],
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entities: [
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{
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type: "Chest",
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pos: { x: 2 * tileSize, y: 2 * tileSize },
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action: (player) => {
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player.items.keys.push("1-1_1");
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}
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},
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{
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type: "Portal",
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pos: { x: 2 * tileSize, y: 5 * tileSize },
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texture: "Door_s",
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action: (_player, level) => {
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level.switch = { module: __dirname + "/1-2.js", pos: 0 };
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},
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key: "1-1_1"
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}
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]
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};
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module.exports = level;
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48
src/levels/1-2.js
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48
src/levels/1-2.js
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@ -0,0 +1,48 @@
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const tileSize = 32;
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let level = {
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tiles: [
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
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4, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 13
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],
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size: {
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w: 30 * tileSize,
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h: 10 * tileSize
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},
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startPos: [
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{ x: 5 * tileSize, y: 3 * tileSize },
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{ x: 48, y: 128 }
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],
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entities: [
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{
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type: "Mage",
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pos: { x: 1 * tileSize, y: 8 * tileSize }
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},
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{
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type: "Chest",
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pos: { x: 4 * tileSize, y: 2 * tileSize },
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action: (player) => {
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player.items.keys.push("1-1_1");
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}
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},
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{
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type: "Portal",
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pos: { x: 5 * tileSize, y: 1 * tileSize },
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texture: "Door_n",
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action: (_player, level) => {
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level.switch = { module: __dirname + "/1-1.js", pos: 0 };
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},
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key: "1-1_1"
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}
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]
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};
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module.exports = level;
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@ -17,6 +17,8 @@ class GameScreen extends Container {
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this.keys = keys;
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this.keys = keys;
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this.onGameOver = onGameOver;
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this.onGameOver = onGameOver;
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this.keys.reset();
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// Initialise first level 1-1.js at startPosition 0
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// Initialise first level 1-1.js at startPosition 0
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var player = new Player(keys, window);
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var player = new Player(keys, window);
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@ -75,6 +77,7 @@ class GameScreen extends Container {
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this.level = level;
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this.level = level;
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this.stats = stats;
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this.stats = stats;
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this.camera = camera;
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this.camera = camera;
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this.keys.reset();
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}
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}
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update(dt, t) {
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update(dt, t) {
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