Fixed some merge conflicts and moved some files
This commit is contained in:
commit
a57dab97ce
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,3 +1,4 @@
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node_modules
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._*
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.DS_Store
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dist
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16
README.md
16
README.md
@ -1 +1,17 @@
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# caa-game
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Welcome to the official repository of caa-game. Here one can track the progress of this wonderful game, and find the installation instructions.
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### 🏗️ Installation
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To install, clone this repo, and run npm install.
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```bash
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git clone https://gitea.arnweb.nl/Hecc-inc./caa-game.git && cd caa-game
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npm install
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```
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If you want to run this game, enter `npm start` in your terminal.
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### 🛠️ Building
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To build this game into a distributable format,
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- run `npm run build:win` on windows.
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- run `npm run build:mac` on macOS.
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- run `npm run build:linux` on linux.
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2
main.js
2
main.js
@ -1,9 +1,11 @@
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const { app, BrowserWindow, ipcMain } = require("electron");
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const path = require("path");
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if (process.env.NODE_ENV === "dev") {
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require("electron-reload")(__dirname, {
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electron: path.join(__dirname, "node_modules", ".bin", "electron")
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});
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}
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function createWindow () {
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// Create the browser window.
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52
package-lock.json
generated
52
package-lock.json
generated
@ -471,6 +471,58 @@
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"integrity": "sha1-tf1UIgqivFq1eqtxQMlAdUUDwac=",
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"dev": true
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},
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"cross-env": {
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"version": "7.0.2",
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"resolved": "https://registry.npmjs.org/cross-env/-/cross-env-7.0.2.tgz",
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"integrity": "sha512-KZP/bMEOJEDCkDQAyRhu3RL2ZO/SUVrxQVI0G3YEQ+OLbRA3c6zgixe8Mq8a/z7+HKlNEjo8oiLUs8iRijY2Rw==",
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"dev": true,
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"requires": {
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"cross-spawn": "^7.0.1"
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},
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"dependencies": {
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"cross-spawn": {
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"version": "7.0.2",
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"resolved": "https://registry.npmjs.org/cross-spawn/-/cross-spawn-7.0.2.tgz",
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"integrity": "sha512-PD6G8QG3S4FK/XCGFbEQrDqO2AnMMsy0meR7lerlIOHAAbkuavGU/pOqprrlvfTNjvowivTeBsjebAL0NSoMxw==",
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"dev": true,
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"requires": {
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"path-key": "^3.1.0",
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"shebang-command": "^2.0.0",
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"which": "^2.0.1"
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}
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},
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"path-key": {
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"version": "3.1.1",
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"resolved": "https://registry.npmjs.org/path-key/-/path-key-3.1.1.tgz",
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"integrity": "sha512-ojmeN0qd+y0jszEtoY48r0Peq5dwMEkIlCOu6Q5f41lfkswXuKtYrhgoTpLnyIcHm24Uhqx+5Tqm2InSwLhE6Q==",
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"dev": true
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},
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"shebang-command": {
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"version": "2.0.0",
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"resolved": "https://registry.npmjs.org/shebang-command/-/shebang-command-2.0.0.tgz",
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"integrity": "sha512-kHxr2zZpYtdmrN1qDjrrX/Z1rR1kG8Dx+gkpK1G4eXmvXswmcE1hTWBWYUzlraYw1/yZp6YuDY77YtvbN0dmDA==",
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"dev": true,
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"requires": {
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"shebang-regex": "^3.0.0"
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}
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},
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"shebang-regex": {
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"version": "3.0.0",
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"resolved": "https://registry.npmjs.org/shebang-regex/-/shebang-regex-3.0.0.tgz",
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"integrity": "sha512-7++dFhtcx3353uBaq8DDR4NuxBetBzC7ZQOhmTQInHEd6bSrXdiEyzCvG07Z44UYdLShWUyXt5M/yhz8ekcb1A==",
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"dev": true
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},
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"which": {
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"version": "2.0.2",
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"resolved": "https://registry.npmjs.org/which/-/which-2.0.2.tgz",
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"integrity": "sha512-BLI3Tl1TW3Pvl70l3yq3Y64i+awpwXqsGBYWkkqMtnbXgrMD+yj7rhW0kuEDxzJaYXGjEW5ogapKNMEKNMjibA==",
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"dev": true,
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"requires": {
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"isexe": "^2.0.0"
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}
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}
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}
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},
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"cross-spawn": {
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"version": "6.0.5",
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"resolved": "https://registry.npmjs.org/cross-spawn/-/cross-spawn-6.0.5.tgz",
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@ -4,8 +4,11 @@
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"description": "",
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"main": "main.js",
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"scripts": {
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"start": "npm run lint && electron .",
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"lint": "eslint ."
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"start": "npm run lint && cross-env NODE_ENV=dev electron .",
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"lint": "eslint .",
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"build:win": "electron-packager . --platform=win32 --out=dist --overwrite",
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"build:mac": "electron-packager . --platform=darwin --out=dist --overwrite",
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"build:linux": "electron-packager . --platform=linux --out=dist --overwrite"
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},
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"author": "McArn",
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"license": "ISC",
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@ -13,6 +16,7 @@
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"asdf-games": "^1.0.12"
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},
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"devDependencies": {
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"cross-env": "^7.0.2",
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"electron": "^8.0.2",
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"electron-packager": "^14.2.1",
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"electron-reload": "^1.5.0",
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@ -14,6 +14,7 @@ const { scene } = game;
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const mouseAim = new MouseControls(document.getElementById("board"));
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const keys = new KeyControls();
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const Stats = require("./src/helpers/stats.js");
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var Player = require("./src/entities/player.js");
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var Level = require("./src/helpers/level.js");
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@ -26,10 +27,12 @@ player.pos.y = level.startPos[0].y / 1;
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player.level = level;
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const camera = new Camera(player, window, { w: level.w * 2, h: level.h * 2 });
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const stats = new Stats(player);
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scene.add(camera);
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camera.add(level);
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camera.add(player);
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scene.add(stats);
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function switchLevel(module, pos = 0) {
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camera.map(function(e) {
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@ -55,15 +58,15 @@ game.run(() => {
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// Debugging tools
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if (mouseAim.isDown) {
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console.log("cliccccccccccc");
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console.log(player.items);
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console.log(player);
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console.log(level);
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}
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// Switch to another level
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if (level.switch) {
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console.log("Switching level!", level);
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switchLevel(require(level.switch.module), level.switch.pos);
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level.switch = undefined;
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console.log(player);
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}
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// Refocus camera to player when player is moved by a portal
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60
src/helpers/stats.js
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60
src/helpers/stats.js
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const { Container, TileSprite, Rect, Texture, Text } = require("asdf-games");
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const tilemapFrames = require("../../res/tilemap.js");
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const tilemap = new Texture("res/tilemap.png");
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const tileSize = 32;
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const fillStyle = {fill: "#ffffff", font: "24px Arial"};
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class Stats extends Container {
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constructor(player) {
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super();
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this.player = player;
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const background = new Rect(640, 42, {fill: "rgba(0,0,0, 0.5)"});
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background.pos = {x: 0, y: 280};
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const livesText = new Text("LIVES:", fillStyle);
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livesText.pos = {x: 10, y: 310};
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const livesCounter = new Text(player.lives, fillStyle);
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livesCounter.pos = {x: 90, y: 310};
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const heart = new TileSprite(tilemap, tileSize, tileSize);
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heart.frame = {x: tilemapFrames[42].x / tileSize, y: tilemapFrames[42].y / tileSize};
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heart.pos = {x: 104, y: 284};
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const staminaText = new Text("| STAMINA:", fillStyle);
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staminaText.pos = {x: 140, y: 310};
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this.children = [
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background,
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livesText,
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livesCounter,
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heart,
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staminaText
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// Stamina is added afterward
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];
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Array(5).fill().forEach((_val, index) => {
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const sprite = new TileSprite(tilemap, tileSize, tileSize);
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sprite.frame = {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
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sprite.pos = {x: index * 26 + 270, y: 286};
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this.children.push(sprite);
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});
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}
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update() {
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this.children[2].text = this.player.lives;
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Array(5).fill().forEach((_val, index) => {
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//console.log(Math.round(this.player.stamina.current) - 1, index);
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this.children[index + 5].frame =
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(Math.round(this.player.stamina.current)) <= index
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? {x: tilemapFrames[45].x / tileSize, y: tilemapFrames[45].y / tileSize}
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: {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
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});
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}
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}
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module.exports = Stats;
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