[levels]: Added decorations to all levels
This commit is contained in:
parent
fb323809bc
commit
662f7b8485
4
main.js
4
main.js
@ -20,7 +20,7 @@ function createWindow () {
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}
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});
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ipcMain.on("resize", function (event, window) {
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ipcMain.on("resize", (_event, window) => {
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win.setSize( window.w, window.h);
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});
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@ -31,7 +31,7 @@ function createWindow () {
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win.loadFile(path.join("html/game.html"));
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// Open the DevTools.
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win.webContents.openDevTools();
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if (process.env.NODE_ENV === "dev") win.webContents.openDevTools();
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}
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// This method will be called when Electron has finished
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49
package-lock.json
generated
49
package-lock.json
generated
@ -427,6 +427,12 @@
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"fill-range": "^7.0.1"
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}
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},
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"buffer-crc32": {
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"version": "0.2.13",
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"resolved": "https://registry.npmjs.org/buffer-crc32/-/buffer-crc32-0.2.13.tgz",
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"integrity": "sha1-DTM+PwDqxQqhRUq9MO+MKl2ackI=",
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"dev": true
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},
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"buffer-from": {
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/buffer-from/-/buffer-from-1.1.1.tgz",
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@ -1290,15 +1296,15 @@
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}
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},
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"extract-zip": {
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"version": "1.6.7",
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"resolved": "https://registry.npmjs.org/extract-zip/-/extract-zip-1.6.7.tgz",
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"integrity": "sha1-qEC0uK9kAyZMjbV/Txp0Mz74H+k=",
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"version": "1.7.0",
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"resolved": "https://registry.npmjs.org/extract-zip/-/extract-zip-1.7.0.tgz",
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"integrity": "sha512-xoh5G1W/PB0/27lXgMQyIhP5DSY/LhoCsOyZgb+6iMmRtCwVBo55uKaMoEYrDCKQhWvqEip5ZPKAc6eFNyf/MA==",
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"dev": true,
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"requires": {
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"concat-stream": "1.6.2",
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"debug": "2.6.9",
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"mkdirp": "0.5.1",
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"yauzl": "2.4.1"
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"concat-stream": "^1.6.2",
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"debug": "^2.6.9",
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"mkdirp": "^0.5.4",
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"yauzl": "^2.10.0"
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},
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"dependencies": {
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"debug": {
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@ -1337,9 +1343,9 @@
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"dev": true
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},
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"fd-slicer": {
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"version": "1.0.1",
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"resolved": "https://registry.npmjs.org/fd-slicer/-/fd-slicer-1.0.1.tgz",
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"integrity": "sha1-i1vL2ewyfFBBv5qwI/1nUPEXfmU=",
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"version": "1.1.0",
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"resolved": "https://registry.npmjs.org/fd-slicer/-/fd-slicer-1.1.0.tgz",
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"integrity": "sha1-JcfInLH5B3+IkbvmHY85Dq4lbx4=",
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"dev": true,
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"requires": {
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"pend": "~1.2.0"
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@ -1992,18 +1998,18 @@
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}
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},
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"minimist": {
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"version": "0.0.8",
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"resolved": "https://registry.npmjs.org/minimist/-/minimist-0.0.8.tgz",
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"integrity": "sha1-hX/Kv8M5fSYluCKCYuhqp6ARsF0=",
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"version": "1.2.5",
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"resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.5.tgz",
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"integrity": "sha512-FM9nNUYrRBAELZQT3xeZQ7fmMOBg6nWNmJKTcgsJeaLstP/UODVpGsr5OhXhhXg6f+qtJ8uiZ+PUxkDWcgIXLw==",
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"dev": true
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},
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"mkdirp": {
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"version": "0.5.1",
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"resolved": "https://registry.npmjs.org/mkdirp/-/mkdirp-0.5.1.tgz",
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"integrity": "sha1-MAV0OOrGz3+MR2fzhkjWaX11yQM=",
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"version": "0.5.5",
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"resolved": "https://registry.npmjs.org/mkdirp/-/mkdirp-0.5.5.tgz",
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"integrity": "sha512-NKmAlESf6jMGym1++R0Ra7wvhV+wFW63FaSOFPwRahvea0gMUcGUhVeAg/0BC0wiv9ih5NYPB1Wn1UEI1/L+xQ==",
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"dev": true,
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"requires": {
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"minimist": "0.0.8"
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"minimist": "^1.2.5"
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}
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},
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"ms": {
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@ -3146,12 +3152,13 @@
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}
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},
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"yauzl": {
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"version": "2.4.1",
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"resolved": "https://registry.npmjs.org/yauzl/-/yauzl-2.4.1.tgz",
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"integrity": "sha1-lSj0QtqxsihOWLQ3m7GU4i4MQAU=",
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"version": "2.10.0",
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"resolved": "https://registry.npmjs.org/yauzl/-/yauzl-2.10.0.tgz",
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"integrity": "sha1-x+sXyT4RLLEIb6bY5R+wZnt5pfk=",
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"dev": true,
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"requires": {
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"fd-slicer": "~1.0.1"
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"buffer-crc32": "~0.2.3",
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"fd-slicer": "~1.1.0"
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}
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}
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}
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@ -26,7 +26,9 @@ module.exports = {
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keyMissing: "You do not have the key for this door!",
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lifeBoost: "You found some health replenishing food!",
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signs: {
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"2-2": "Many secrets to the left",
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"1-1": "Try opening the chest with the spacebar.",
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"1-2": "Always be careful opening doors.",
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"2-2": "Secret door on the right",
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"2-6": "Impressive, you're good.",
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"3-1": "Climb the ladder and walk two tiles to the left",
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"3-4": "Congrats."
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@ -190,52 +190,52 @@ module.exports = [
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},
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{
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x: 0,
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y: 80,
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y: 160,
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walkable: false
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},
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{
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x: 32,
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y: 80,
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y: 160,
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walkable: false
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},
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{
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x: 64,
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y: 80,
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y: 160,
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walkable: false
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},
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{
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x: 96,
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y: 80,
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y: 160,
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walkable: false
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},
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{
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x: 128,
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y: 80,
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y: 160,
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walkable: false
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},
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{
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x: 0,
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y: 96,
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y: 192,
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walkable: false
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},
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{
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x: 32,
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y: 96,
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y: 192,
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walkable: false
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},
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{
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x: 64,
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y: 96,
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y: 192,
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walkable: false
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},
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{
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x: 96,
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y: 96,
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y: 192,
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walkable: false
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},
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{
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x: 128,
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y: 96,
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y: 192,
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walkable: false
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},
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{
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28
src/entities/rock.js
Normal file
28
src/entities/rock.js
Normal file
@ -0,0 +1,28 @@
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var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, TileSprite } = asdf;
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const texture = new Texture(__dirname + "/../../res/images/tilemap.png");
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class Rock extends TileSprite {
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constructor(pos, type) {
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super(texture, 32, 32);
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this.pos = pos;
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this.scale = { x: 1, y: 1 };
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this.frame = type === "Big" ? { x: 0, y: 7 } : { x: 4, y: 6};
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this.hitBox = {
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x: 1,
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y: 1,
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w: 28,
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h: 28
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};
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}
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update(dt) {
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super.update(dt);
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}
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}
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module.exports = Rock;
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@ -10,6 +10,7 @@ const Mage = require("../entities/mage.js");
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const Chest = require("../entities/chest.js");
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const Portal = require("../entities/portal.js");
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const Sign = require("../entities/sign.js");
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const Rock = require("../entities/rock.js");
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// const sounds = {
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// bg: new Sound(__dirname + "/../../res/sounds/bg.wav", { volume: 0.05, loop: true })
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@ -53,6 +54,9 @@ class Level extends TileMap {
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case "Sign":
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e.entity = new Sign({ x: e.pos.x / 1, y: e.pos.y / 1 }, this.player, this.keys, this, e.text);
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break;
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case "Rock":
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e.entity = new Rock({ x: e.pos.x / 1, y: e.pos.y / 1 }, e.texture);
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break;
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}
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this.children.push(e.entity);
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}
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@ -3,13 +3,13 @@ const tileSize = 32;
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let level = {
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tiles: [
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1, 2, 2, 2, 2, 2, 2, 2, 6,
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4, 21, 22, 23, 21, 22, 23, 21, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 21, 22, 23, 21, 28, 32, 30, 7,
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4, 17, 20, 17, 19, 18, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 18, 20, 17, 17, 19, 17, 19, 7,
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4, 17, 17, 17, 20, 17, 18, 18, 7,
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4, 20, 17, 18, 17, 17, 17, 17, 7,
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4, 19, 17, 17, 17, 20, 17, 17, 7,
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14, 15, 11, 11, 11, 11, 11, 10, 13,
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],
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size: {
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@ -6,18 +6,18 @@ const TextBox = require(__dirname + "/../helpers/textbox.js");
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let level = {
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tiles: [
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6,
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4, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 21, 22, 23, 21, 22, 26, 24, 25, 23, 21, 22, 23, 21, 7,
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4, 18, 17, 20, 18, 17, 17, 19, 17, 17, 17, 19, 17, 17, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 20, 17, 17, 17, 18, 7,
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4, 19, 17, 20, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 7,
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4, 20, 17, 17, 17, 20, 19, 17, 17, 18, 17, 20, 17, 17, 7,
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4, 17, 17, 17, 19, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 18, 17, 17, 17, 17, 17, 20, 17, 17, 17, 19, 17, 7,
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4, 20, 17, 17, 18, 17, 19, 20, 17, 17, 17, 18, 17, 18, 7,
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4, 17, 17, 17, 17, 17, 17, 17, 17, 20, 17, 20, 17, 17, 7,
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4, 17, 17, 17, 19, 17, 17, 20, 17, 17, 17, 17, 17, 17, 7,
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4, 17, 18, 17, 17, 17, 17, 17, 17, 17, 18, 19, 17, 17, 7,
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4, 20, 17, 17, 19, 20, 17, 18, 17, 17, 17, 17, 17, 17, 7,
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14, 11, 11, 11, 11, 11, 16, 47, 12, 11, 11, 11, 11, 11, 13,
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0, 0, 0, 0, 0, 0, 14, 50, 13, 0, 0, 0, 0, 0, 0, 0
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],
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@ -65,7 +65,25 @@ let level = {
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{
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type: "Mage",
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pos: { x: 7 * tileSize, y: 7 * tileSize }
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}
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},
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{
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type: "Rock",
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pos: { x: 13 * tileSize, y: 9 * tileSize }
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},
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{
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type: "Rock",
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pos: { x: tileSize, y: 12 * tileSize },
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texture: "Big"
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},
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{
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type: "Rock",
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pos: { x: 13 * tileSize, y: 4 * tileSize },
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texture: "Big"
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},
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{
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type: "Rock",
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pos: { x: tileSize, y: 17 * tileSize }
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},
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]
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};
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@ -7,9 +7,9 @@ let level = {
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tiles: [
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1, 2, 2, 5, 6,
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4, 21, 22, 23, 7,
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4, 17, 17, 17, 7,
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4, 17, 17, 17, 7,
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4, 17, 17, 17, 7,
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4, 17, 17, 19, 7,
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4, 20, 17, 17, 7,
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4, 17, 18, 17, 7,
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14, 16, 18, 12, 13,
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0, 14, 50, 13, 0,
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],
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@ -23,12 +23,17 @@ let level = {
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entities: [
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{
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type: "Chest",
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pos: { x: 2 * tileSize, y: 2 * tileSize },
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pos: { x: tileSize, y: 2 * tileSize },
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action: (player, level) => {
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level.textbox.add(new TextBox(text.game.keyFind));
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player.items.keys.push("1-1_1");
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}
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},
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{
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type: "Sign",
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pos: { x: 3 * tileSize, y: tileSize },
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text: text.game.signs["1-1"]
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},
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{
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type: "Portal",
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pos: { x: 2 * tileSize, y: 5 * tileSize },
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@ -1,30 +1,30 @@
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const tileSize = 32;
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const text = require(__dirname + "/../../res/lang/default.js");
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let level = {
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tiles: [
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
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4, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 7,
|
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
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4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
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4, 21, 22, 23, 21, 22, 23, 27, 28, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 27, 28, 23, 21, 7,
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4, 17, 17, 17, 17, 17, 17, 19, 17, 17, 19, 17, 20, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 20, 17, 17, 17, 17, 17, 7,
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4, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 20, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 20, 17, 7,
|
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4, 17, 17, 17, 17, 18, 17, 17, 17, 20, 17, 18, 17, 17, 19, 17, 17, 17, 17, 17, 19, 17, 17, 17, 17, 17, 17, 17, 18, 7,
|
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14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 16, 47, 12, 11, 11, 10, 13,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 50, 13, 0, 0, 0, 0,
|
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],
|
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size: {
|
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w: 30 * tileSize,
|
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h: 10 * tileSize
|
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h: 7 * tileSize
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},
|
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startPos: [
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{ x: 5 * tileSize, y: 3 * tileSize },
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{ x: 24 * tileSize, y: 6 * tileSize }
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{ x: 24 * tileSize, y: 4 * tileSize },
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{ x: 24 * tileSize, y: 3 * tileSize },
|
||||
],
|
||||
entities: [
|
||||
{
|
||||
type: "Portal",
|
||||
pos: { x: 5 * tileSize, y: 1 * tileSize },
|
||||
pos: { x: 5 * tileSize, y: tileSize },
|
||||
texture: "Door_n",
|
||||
action: (_player, level) => {
|
||||
level.switch = { module: __dirname + "/1-1.js", pos: 0 };
|
||||
@ -33,7 +33,7 @@ let level = {
|
||||
},
|
||||
{
|
||||
type: "Portal",
|
||||
pos: { x: 24 * tileSize, y: 1 * tileSize },
|
||||
pos: { x: 24 * tileSize, y: tileSize },
|
||||
texture: "Door_n",
|
||||
action: (_player, level) => {
|
||||
level.switch = { module: __dirname + "/1-4.js", pos: 0 };
|
||||
@ -42,12 +42,22 @@ let level = {
|
||||
},
|
||||
{
|
||||
type: "Portal",
|
||||
pos: { x: 24 * tileSize, y: 8 * tileSize },
|
||||
pos: { x: 24 * tileSize, y: 5 * tileSize },
|
||||
texture: "Door_s",
|
||||
action: (_player, level) => {
|
||||
level.switch = { module: __dirname + "/1-3.js", pos: 0 };
|
||||
},
|
||||
key: ""
|
||||
},
|
||||
{
|
||||
type: "Sign",
|
||||
pos: { x: 22 * tileSize, y: tileSize },
|
||||
text: text.game.signs["1-2"]
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 15 * tileSize, y: 2 * tileSize },
|
||||
texture: "Big"
|
||||
}
|
||||
]
|
||||
};
|
||||
|
@ -6,24 +6,24 @@ const TextBox = require(__dirname + "/../helpers/textbox.js");
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 21, 28, 32, 30, 22, 32, 21, 22, 7,
|
||||
4, 17, 17, 17, 17, 19, 17, 17, 20, 7,
|
||||
4, 17, 18, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 19, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 18, 17, 17, 7,
|
||||
4, 17, 20, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 18, 17, 19, 17, 20, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 20, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 18, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 20, 17, 7,
|
||||
4, 19, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 18, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 19, 17, 18, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 20, 17, 17, 18, 17, 17, 17, 17, 7,
|
||||
14, 15, 11, 11, 11, 11, 11, 11, 10, 13
|
||||
],
|
||||
size: {
|
||||
@ -48,12 +48,32 @@ let level = {
|
||||
},
|
||||
{
|
||||
type: "Portal",
|
||||
pos: { x: 5 * tileSize, y: 1 * tileSize },
|
||||
pos: { x: 5 * tileSize, y: tileSize },
|
||||
texture: "Door_n",
|
||||
action: (_player, level) => {
|
||||
level.switch = { module: __dirname + "/1-2.js", pos: 1 };
|
||||
},
|
||||
key: ""
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 4 * tileSize, y: 2 * tileSize },
|
||||
texture: "Big"
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 6 * tileSize, y: 2 * tileSize },
|
||||
texture: "Small"
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: tileSize, y: 13 * tileSize },
|
||||
texture: "Big"
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 8 * tileSize, y: 6 * tileSize },
|
||||
texture: "Big"
|
||||
}
|
||||
]
|
||||
};
|
||||
|
@ -3,13 +3,13 @@ const tileSize = 32;
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 2, 2, 2, 2, 2, 2, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 21, 25, 23, 21, 28, 29, 27, 7,
|
||||
4, 18, 20, 17, 17, 17, 17, 18, 7,
|
||||
4, 17, 17, 19, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 20, 17, 17, 7,
|
||||
4, 17, 20, 17, 17, 17, 19, 17, 7,
|
||||
4, 17, 18, 17, 17, 17, 17, 20, 7,
|
||||
4, 17, 17, 17, 17, 17, 19, 17, 7,
|
||||
14, 15, 11, 16, 47, 12, 11, 10, 13,
|
||||
0, 0, 0, 14, 50, 13, 0, 0, 0, 0,
|
||||
],
|
||||
@ -18,7 +18,7 @@ let level = {
|
||||
h: 10 * tileSize
|
||||
},
|
||||
startPos: [
|
||||
{ x: 5 * tileSize, y: 3 * tileSize }
|
||||
{ x: 4 * tileSize, y: 6 * tileSize }
|
||||
],
|
||||
entities: [
|
||||
{
|
||||
@ -26,7 +26,7 @@ let level = {
|
||||
pos: { x: 4 * tileSize, y: 8 * tileSize },
|
||||
texture: "Door_s",
|
||||
action: (_player, level) => {
|
||||
level.switch = { module: __dirname + "/1-2.js", pos: 1 };
|
||||
level.switch = { module: __dirname + "/1-2.js", pos: 2 };
|
||||
},
|
||||
key: ""
|
||||
},
|
||||
@ -38,6 +38,15 @@ let level = {
|
||||
level.switch = { module: __dirname + "/2-1.js", pos: 0 };
|
||||
},
|
||||
key: "1-4"
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 7 * tileSize, y: 7 * tileSize },
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: tileSize, y: 2 * tileSize },
|
||||
texture: "Big"
|
||||
}
|
||||
]
|
||||
};
|
||||
|
@ -4,12 +4,12 @@ let level = {
|
||||
tiles: [
|
||||
1, 2, 2, 2, 2, 2, 2, 2, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 51, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 18, 17, 20, 19, 17, 17, 19, 7,
|
||||
4, 17, 18, 17, 51, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 20, 17, 7,
|
||||
4, 17, 19, 20, 17, 18, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 20, 7,
|
||||
4, 18, 17, 17, 19, 17, 17, 17, 7,
|
||||
14, 15, 11, 16, 47, 12, 11, 10, 13,
|
||||
0, 0, 0, 14, 50, 13, 0, 0, 0, 0,
|
||||
],
|
||||
@ -38,7 +38,16 @@ let level = {
|
||||
level.switch = { module: __dirname + "/1-4.js", pos: 0 };
|
||||
},
|
||||
key: "1-4"
|
||||
}
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 3 * tileSize, y: 2 * tileSize },
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 6 * tileSize, y: 5 * tileSize },
|
||||
texture: "Big"
|
||||
},
|
||||
]
|
||||
};
|
||||
|
||||
|
@ -6,10 +6,10 @@ const TextBox = require(__dirname + "/../helpers/textbox.js");
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 52, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 30, 28, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 28, 32, 7,
|
||||
4, 18, 17, 17, 19, 20, 17, 17, 17, 17, 18, 17, 17, 17, 18, 17, 17, 19, 17, 7,
|
||||
4, 17, 17, 20, 17, 17, 17, 18, 17, 17, 17, 19, 17, 17, 17, 17, 20, 17, 17, 7,
|
||||
4, 17, 19, 17, 18, 17, 17, 17, 17, 19, 17, 17, 20, 17, 19, 17, 17, 17, 18, 7,
|
||||
14, 48, 47, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 16, 47, 12, 11, 10, 13,
|
||||
0, 14, 50, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 50, 13, 0, 0, 0, 0,
|
||||
],
|
||||
|
@ -6,14 +6,14 @@ const TextBox = require(__dirname + "/../helpers/textbox.js");
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 5, 2, 5, 2, 5, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 24, 25, 23, 21, 22, 23, 27, 31, 7,
|
||||
4, 17, 17, 17, 17, 17, 19, 17, 17, 7,
|
||||
4, 18, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 20, 17, 18, 17, 20, 17, 17, 7,
|
||||
4, 19, 17, 17, 17, 17, 17, 17, 18, 7,
|
||||
4, 17, 17, 20, 17, 17, 19, 17, 17, 7,
|
||||
4, 17, 18, 17, 17, 17, 17, 17, 19, 7,
|
||||
4, 19, 17, 17, 20, 17, 17, 17, 17, 7,
|
||||
14, 11, 11, 11, 11, 11, 16, 47, 49, 13,
|
||||
0, 0, 0, 0, 0, 0, 14, 50, 13, 0, 0,
|
||||
],
|
||||
|
@ -6,11 +6,11 @@ const TextBox = require(__dirname + "/../helpers/textbox.js");
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 5, 2, 5, 2, 5, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 24, 22, 23, 21, 22, 23, 21, 25, 7,
|
||||
4, 20, 17, 17, 17, 19, 17, 17, 17, 7,
|
||||
4, 18, 17, 19, 20, 17, 17, 17, 20, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 18, 17, 7,
|
||||
4, 17, 18, 17, 20, 17, 17, 17, 19, 7,
|
||||
14, 11, 11, 11, 11, 11, 11, 11, 11, 13,
|
||||
],
|
||||
size: {
|
||||
|
@ -3,11 +3,11 @@ const tileSize = 32;
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 5, 2, 5, 2, 5, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 21, 22, 23, 21, 22, 26, 21, 25, 7,
|
||||
4, 18, 17, 20, 17, 17, 17, 17, 19, 7,
|
||||
4, 19, 17, 17, 20, 19, 18, 17, 17, 7,
|
||||
4, 20, 17, 17, 17, 17, 17, 17, 20, 7,
|
||||
4, 17, 18, 17, 19, 17, 17, 20, 18, 7,
|
||||
14, 11, 11, 11, 11, 11, 11, 11, 11, 13,
|
||||
],
|
||||
size: {
|
||||
|
@ -5,13 +5,13 @@ const text = require(__dirname + "/../../res/lang/default.js");
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 2, 2, 2, 2, 2, 2, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 51, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 21, 22, 23, 21, 22, 29, 30, 7,
|
||||
4, 18, 17, 20, 17, 19, 17, 18, 7,
|
||||
4, 19, 17, 17, 51, 17, 17, 17, 7,
|
||||
4, 19, 17, 17, 17, 20, 17, 17, 7,
|
||||
4, 17, 18, 17, 17, 18, 17, 20, 7,
|
||||
4, 17, 20, 17, 17, 17, 18, 19, 7,
|
||||
4, 19, 18, 17, 20, 17, 17, 17, 7,
|
||||
14, 15, 11, 16, 47, 12, 11, 10, 13,
|
||||
0, 0, 0, 14, 50, 13, 0, 0, 0, 0,
|
||||
],
|
||||
@ -45,7 +45,15 @@ let level = {
|
||||
type: "Sign",
|
||||
pos: { x: 3 * tileSize, y: tileSize },
|
||||
text: text.game.signs["2-6"]
|
||||
}
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: tileSize, y: 6 * tileSize }
|
||||
},
|
||||
{
|
||||
type: "Rock",
|
||||
pos: { x: 2 * tileSize, y: 7 * tileSize }
|
||||
},
|
||||
]
|
||||
};
|
||||
|
||||
|
@ -5,23 +5,23 @@ const text = require(__dirname + "/../../res/lang/default.js");
|
||||
let level = {
|
||||
tiles: [
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 52, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 6,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 12, 11, 11, 11, 11, 11, 11, 10, 13,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 22, 26, 21, 22, 23, 21, 22, 23, 21, 22, 23, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 18, 17, 17, 17, 20, 19, 17, 20, 17, 18, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 19, 17, 20, 17, 18, 17, 17, 17, 19, 17, 17, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 17, 19, 17, 17, 18, 17, 17, 17, 7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 18, 17, 17, 12, 11, 11, 11, 11, 11, 11, 10, 13,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 20, 19, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 18, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 20, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 19, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 20, 18, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 52, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 23, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 22, 23, 21, 22, 23, 21, 22, 23, 21, 22, 29, 27, 28, 32, 30, 31, 32, 17, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 18, 17, 17, 17, 19, 17, 18, 17, 17, 20, 18, 17, 17, 20, 17, 17, 17, 18, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 20, 17, 17, 20, 17, 17, 17, 19, 17, 17, 19, 17, 20, 17, 17, 18, 17, 17, 17, 19, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
4, 17, 19, 17, 17, 18, 17, 17, 20, 17, 17, 17, 17, 17, 19, 17, 17, 17, 20, 17, 17, 7, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 13, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
size: {
|
||||
|
@ -6,14 +6,14 @@ const TextBox = require(__dirname + "/../helpers/textbox.js");
|
||||
let level = {
|
||||
tiles: [
|
||||
1, 2, 5, 2, 5, 2, 5, 2, 5, 6,
|
||||
4, 21, 22, 23, 21, 22, 23, 21, 22, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 21, 22, 23, 21, 22, 23, 24, 25, 7,
|
||||
4, 19, 18, 17, 17, 19, 17, 17, 18, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 17, 18, 17, 20, 17, 17, 17, 17, 7,
|
||||
4, 20, 17, 17, 17, 19, 17, 20, 17, 7,
|
||||
4, 17, 17, 17, 20, 17, 17, 17, 19, 7,
|
||||
4, 17, 17, 17, 17, 17, 17, 17, 17, 7,
|
||||
4, 18, 17, 17, 17, 17, 19, 17, 17, 7,
|
||||
14, 11, 16, 47, 49, 11, 11, 11, 11, 13,
|
||||
0, 0, 14, 50, 13, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
|
@ -2,7 +2,7 @@ const asdf = require("asdf-games");
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
const { Container, Camera } = asdf;
|
||||
|
||||
const debugMode = true;
|
||||
const debugMode = false;
|
||||
|
||||
const Stats = require(__dirname + "/../helpers/stats.js");
|
||||
var Player = require(__dirname + "/../entities/player.js");
|
||||
|
Loading…
Reference in New Issue
Block a user