Fixed some issues with level switching and items
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parent
5a7573d9ae
commit
4f3468ed96
@ -60,7 +60,7 @@ class Mage extends TileSprite {
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const yo = Math.sin(angle) * 100 * dt;
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const r = wallslide.wallslide(this, this.level, xo, yo);
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if (this.player.repellant) {
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if (this.player.items.repellant) {
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this.pos.x -= r.x;
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this.pos.y -= r.y;
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} else {
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@ -38,8 +38,10 @@ class Player extends TileSprite {
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this.lives = 5;
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this.key = false;
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this.repellant = false;
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this.items = {
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key: false,
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repellant: false
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};
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this.stamina = {
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current: 5,
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@ -22,7 +22,7 @@ class Portal extends TileSprite {
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x: 1,
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y: 1,
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w: 30,
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h: 30
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h: 45
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};
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break;
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case "Ladder":
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@ -50,8 +50,9 @@ class Portal extends TileSprite {
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super.update(dt);
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if (entity.hit(this, this.player) && this.keys.action) {
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if (this.key) {
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if (this.player.key) {
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if (this.player.items.key) {
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this.action();
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this.player.items.key = false;
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} else {
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console.log("keyn't");
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}
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32
src/game.js
32
src/game.js
@ -2,7 +2,7 @@ const { ipcRenderer, remote } = require("electron");
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var asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Game, KeyControls, MouseControls, Camera, Lightsource } = asdf;
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const { Game, KeyControls, MouseControls, Camera } = asdf;
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const window = { w: 640, h: 320 };
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@ -11,37 +11,36 @@ ipcRenderer.send("resize", window);
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const { scene } = game;
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var Player = require("./src/entities/player.js");
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var Level = require("./src/levels/level.js");
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const mouseAim = new MouseControls(document.getElementById("board"));
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const keys = new KeyControls();
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var Player = require("./src/entities/player.js");
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var Level = require("./src/levels/level.js");
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// Initialise first level 1-1.js at startPosition 0
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var player = new Player(keys, window);
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var level = new Level(require("./src/levels/1-1.js"), keys, player);
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player.pos.x = level.startPos.x / 1;
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player.pos.y = level.startPos.y / 1;
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player.pos.x = level.startPos[0].x / 1;
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player.pos.y = level.startPos[0].y / 1;
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player.level = level;
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// Lightsource makes the games extremely laggy for some reason, ill have to check the performance
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// var lightsource = new Lightsource(player.pos.x, player.pos.y, level.pos.x, level.pos.y, level.w, level.h);
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const camera = new Camera(player, window, { w: level.w * 2, h: level.h * 2 });
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scene.add(camera);
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camera.add(level);
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camera.add(player);
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//camera.add(lightsource);
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function switchLevel(module) {
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function switchLevel(module, pos = 0) {
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camera.map(function(e) {
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camera.remove(e);
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if (e instanceof Level) {
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var items = player.items;
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player = new Player(keys, window);
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e = new Level(module, keys, player);
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player.pos.x = level.startPos.x / 1;
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player.pos.y = level.startPos.y / 1;
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player.pos.x = level.startPos[pos].x / 1;
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player.pos.y = level.startPos[pos].y / 1;
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player.items = items;
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player.level = e;
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camera.add(e);
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@ -52,22 +51,27 @@ function switchLevel(module) {
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}
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game.run(() => {
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// Debugging tools
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if (mouseAim.isDown) {
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console.log("cliccccccccccc");
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console.log(player.items);
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}
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// Switch to another level
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if (level.switch) {
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switchLevel(require(level.switch));
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switchLevel(require(level.switch.module), level.switch.pos);
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delete level.switch;
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console.log(player);
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}
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// Refocus camera to player when player is moved by a portal
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if (player.refocus) {
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camera.setSubject(player);
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player.refocus = false;
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}
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});
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/* *********************************************************
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Settings behavior
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********************************************************* */
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@ -27,10 +27,31 @@ let level = {
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y: 64
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},
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entities: [
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{ type: "Mage", pos: { x: 9 * tileSize, y: 2 * tileSize }},
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{ type: "Mage", pos: { x: 1 * tileSize, y: 8 * tileSize }},
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.key = true; } },
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{ type: "Portal", pos: { x: 8 * tileSize, y: 2 * tileSize }, texture: "Ladder", action: (player) => { player.pos = {x:512,y:256}; player.refocus = true; }, key: true}
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{
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type: "Mage",
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pos: { x: 9 * tileSize, y: 2 * tileSize }
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},
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{
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type: "Mage",
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pos: { x: 1 * tileSize, y: 8 * tileSize }
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},
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{
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type: "Chest",
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pos: { x: 4 * tileSize, y: 2 * tileSize },
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action: (player) => {
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player.items.key = true;
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}
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},
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{
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type: "Portal",
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pos: { x: 8 * tileSize, y: 2 * tileSize },
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texture: "Ladder",
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action: (player) => {
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player.pos = {x:512,y:256};
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player.refocus = true;
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},
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key: true
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}
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]
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};
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@ -22,15 +22,35 @@ let level = {
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w: 960,
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h: 480
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},
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startPos: {
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x: 48,
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y: 64
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},
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startPos: [
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{ x: 48, y: 64 },
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{ x: 48, y: 128 }
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],
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entities: [
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{ type: "Mage", pos: { x: 9 * tileSize, y: 2 * tileSize }},
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{ type: "Mage", pos: { x: 1 * tileSize, y: 8 * tileSize }},
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{ type: "Chest", pos: { x: 4 * tileSize, y: 2 * tileSize }, action: (player) => { player.key = true; } },
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{ type: "Portal", pos: { x: 8 * tileSize, y: 2 * tileSize }, texture: "Ladder", action: (player, level) => { level.switch = "./src/levels/1-1 copy.js"; }, key: true}
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{
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type: "Mage",
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pos: { x: 9 * tileSize, y: 2 * tileSize }
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},
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{
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type: "Mage",
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pos: { x: 1 * tileSize, y: 8 * tileSize }
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},
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{
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type: "Chest",
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pos: { x: 4 * tileSize, y: 2 * tileSize },
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action: (player) => {
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player.items.key = true;
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}
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},
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{
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type: "Portal",
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pos: { x: 8 * tileSize, y: 2 * tileSize },
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texture: "Ladder",
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action: (player, level) => {
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level.switch = { module: "./src/levels/1-1 copy.js", pos: 0 };
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},
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key: true
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}
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]
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};
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