[assets]: Made tilemap more legible
This commit is contained in:
parent
02c8e5587c
commit
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1
.gitignore
vendored
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.gitignore
vendored
@ -1,4 +1,3 @@
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node_modules
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._*
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.DS_Store
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res/tilemap.js
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253
res/tilemap.js
Normal file
253
res/tilemap.js
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/** -------------------------------------------------------------------
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* Tile map for caa-game
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* Index for tilemap file
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*
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* 0. transparent tile
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* 1. Corner top-left
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* 2. normal top wall middle piece
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* 3. Corner top -> left wall
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* 4. Left wall
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* 5. top wall before corner
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* 6. corner top -> right wall
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* 7. normal right wall piece
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* 8. Corner right -> top
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* 9. Corner right -> bottom
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* 10. bottom wall piece before 8.
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* 11. normal bottom wall piece
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* 12. Corner bottom -> right
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* 13. Corner right -> bottom
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* 14. Corner bottom -> left
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* 15. Bottom wall piece before 13.
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* 16. Corner left -> bottom
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* 17. Normal floor tile
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* 18. +-shaped floor tile
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* 19. Heavily cracked floor tile
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* 20. Lightly cracked floor tile
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* 21. Normal brick wall 1
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* 22. Normal brick wall 2
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* 23. Normal brick wall 3
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* 24. blood brick wall 1
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* 25. blood brick wall 2
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* 26. blood brick wall 3
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* 27. light vines brick wall 1
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* 28. light vines brick wall 2
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* 29. light vines brick wall 3
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* 30. heavy vines brick wall 1
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* 31. heavy vines brick wall 2
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* 32. heavy vines brick wall 3
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* 33. Chest closed
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* 34. Chest opened
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* 35. Rock 1
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* 36. Rock 2
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* 37. door
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* 38. Ladder (should be over wall)
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* 39. Torch
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* 40. Staircase
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------------------------------------------------------------------- */
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module.exports = [
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{
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x: 0,
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y: 256,
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walkable: false
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},
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{
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x: 0,
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y: 0,
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walkable: false
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},
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{
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x: 32,
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y: 0,
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walkable: false
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},
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{
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x: 64,
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y: 0,
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walkable: false
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},
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{
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x: 96,
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y: 0,
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walkable: false
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},
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{
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x: 128,
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y: 0,
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walkable: false
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},
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{
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x: 0,
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y: 32,
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walkable: false,
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},
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{
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x: 32,
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y: 32,
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walkable: false,
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},
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{
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x: 64,
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y: 32,
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walkable: false,
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},
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{
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x: 96,
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y: 32,
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walkable: false,
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},
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{
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x: 128,
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y: 32,
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walkable: false,
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},
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{
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x: 0,
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y: 64,
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walkable: false
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},
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{
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x: 32,
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y: 64,
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walkable: false
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},
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{
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x: 64,
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y: 64,
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walkable: false
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},
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{
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x: 96,
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y: 64,
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walkable: false
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},
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{
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x: 128,
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y: 64,
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walkable: false
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},
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{
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x: 0,
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y: 96,
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walkable: false
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},
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{
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x: 32,
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y: 96,
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walkable: true
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},
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{
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x: 64,
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y: 96,
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walkable: true
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},
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{
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x: 96,
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y: 96,
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walkable: true
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},
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{
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x: 128,
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y: 96,
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walkable: true
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},
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{
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x: 0,
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y: 128,
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walkable: false
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},
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{
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x: 32,
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y: 128,
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walkable: false
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},
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{
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x: 64,
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y: 128,
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walkable: false
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},
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{
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x: 96,
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y: 128,
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walkable: false
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},
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{
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x: 128,
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y: 128,
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walkable: false
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},
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{
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x: 0,
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y: 80,
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walkable: false
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},
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{
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x: 32,
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y: 80,
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walkable: false
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},
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{
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x: 64,
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y: 80,
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walkable: false
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},
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{
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x: 96,
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y: 80,
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walkable: false
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},
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{
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x: 128,
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y: 80,
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walkable: false
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},
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{
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x: 0,
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y: 96,
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walkable: false
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},
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{
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x: 32,
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y: 96,
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walkable: false
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},
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{
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x: 64,
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y: 96,
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walkable: false
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},
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{
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x: 96,
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y: 96,
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walkable: false
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},
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{
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x: 128,
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y: 96,
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walkable: false
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},
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{
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x: 0,
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y: 224,
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walkable: false
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},
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{
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x: 32,
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y: 224,
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walkable: false
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},
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{
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x: 64,
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y: 224,
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walkable: false
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},
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{
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x: 96,
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y: 224,
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walkable: false
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},
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{
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x: 128,
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y: 224,
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walkable: false
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},
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];
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47
res/tilemap.min.js
vendored
47
res/tilemap.min.js
vendored
@ -1,47 +0,0 @@
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/** -------------------------------------------------------------------
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* Tile map for caa-game
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* Index for tilemap file
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*
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* 0. Empty tile
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* 1. Corner top-left
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* 2. normal top wall middle piece
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* 3. Corner top -> left wall
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* 4. Left wall
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* 5. top wall before corner
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* 6. corner top -> right wall
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* 7. normal right wall piece
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* 8. Corner right -> top
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* 9. Corner right -> bottom
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* 10. bottom wall piece before 8.
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* 12. normal bottom wall piece
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* 12. Corner bottom -> right
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* 13. Corner right -> bottom
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* 14. Corner bottom -> left
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* 16. Bottom wall piece before 13.
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* 17. Corner left -> bottom
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* 33. Normal floor tile
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* 18. +-shaped floor tile
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* 19. Heavily cracked floor tile
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* 20. Lightly cracked floor tile
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* 21. Normal brick wall 1
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* 22. Normal brick wall 2
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* 23. Normal brick wall 3
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* 24. blood brick wall 1
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* 25. blood brick wall 2
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* 26. blood brick wall 3
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* 27. light vines brick wall 1
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* 28. light vines brick wall 2
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* 29. light vines brick wall 3
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* 30. heavy vines brick wall 1
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* 31. heavy vines brick wall 2
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* 32. heavy vines brick wall 3
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* 65. Chest closed
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* 34. Chest opened
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* 35. Rock 1
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* 36. Rock 2
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* 37. door
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* 38. Ladder (should be over wall)
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* 39. Torch
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* 40. Staircase
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------------------------------------------------------------------- */
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module.exports=[{x:0,y:256,walkable:!1},{x:0,y:0,walkable:!1},{x:32,y:0,walkable:!1},{x:64,y:0,walkable:!1},{x:96,y:0,walkable:!1},{x:128,y:0,walkable:!1},{x:0,y:32,walkable:!1},{x:32,y:32,walkable:!1},{x:64,y:32,walkable:!1},{x:96,y:32,walkable:!1},{x:128,y:32,walkable:!1},{x:0,y:64,walkable:!1},{x:32,y:64,walkable:!1},{x:64,y:64,walkable:!1},{x:96,y:64,walkable:!1},{x:128,y:64,walkable:!1},{x:0,y:96,walkable:!1},{x:32,y:96,walkable:!0},{x:64,y:96,walkable:!0},{x:96,y:96,walkable:!0},{x:128,y:96,walkable:!0},{x:0,y:128,walkable:!1},{x:32,y:128,walkable:!1},{x:64,y:128,walkable:!1},{x:96,y:128,walkable:!1},{x:128,y:128,walkable:!1},{x:0,y:80,walkable:!1},{x:32,y:80,walkable:!1},{x:64,y:80,walkable:!1},{x:96,y:80,walkable:!1},{x:128,y:80,walkable:!1},{x:0,y:96,walkable:!1},{x:32,y:96,walkable:!1},{x:64,y:96,walkable:!1},{x:96,y:96,walkable:!1},{x:128,y:96,walkable:!1},{x:0,y:224,walkable:!1},{x:32,y:224,walkable:!1},{x:64,y:224,walkable:!1},{x:96,y:224,walkable:!1},{x:128,y:224,walkable:!1}];
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@ -3,7 +3,7 @@ var asdf = require("asdf-games");
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const { Texture, TileMap, entity } = asdf;
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const texture = new Texture("./res/tilemap.png");
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const tiles = require("../../res/tilemap.min.js");
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const tiles = require("../../res/tilemap.js");
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const tileSize = 32;
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const Mage = require("../entities/mage.js");
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