Styled logo, title, tutorial and gameover screens
@ -1,3 +1,8 @@
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@font-face {
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font-family: 'Minecraft';
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src: url('../res/fonts/Minecraft.ttf');
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}
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html, body {
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margin: 0;
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padding: 0;
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@ -47,3 +52,7 @@ div#menu > ul > li {
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padding-top: 10px;
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cursor: pointer;
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}
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div#board > canvas {
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letter-spacing: 2px;
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}
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BIN
res/images/asdf-logo.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
res/images/keys/arrows.png
Normal file
After Width: | Height: | Size: 437 B |
BIN
res/images/keys/ctrl.png
Normal file
After Width: | Height: | Size: 372 B |
BIN
res/images/keys/q.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
res/images/keys/space.png
Normal file
After Width: | Height: | Size: 304 B |
BIN
res/images/keys/t.png
Normal file
After Width: | Height: | Size: 339 B |
BIN
res/images/logo.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
res/images/tutorial/interact.png
Normal file
After Width: | Height: | Size: 672 B |
@ -11,7 +11,7 @@ module.exports = {
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"Press Ctrl to sprint, but watch your stamina!",
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"Press space to interact with objects",
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"If the arrow above an object is red, you cannot interact with it",
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"You might be missing key or have already interacted with it",
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"You might be missing a key or have already interacted with it",
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"Press space to return"
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],
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gameOver: {
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@ -5,7 +5,7 @@ const { Texture, Sound, TileSprite, entity } = asdf;
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const texture = new Texture(__dirname + "/../../res/images/tilemap.png");
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const sounds = {
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forbidden: new Sound(__dirname + "/../../res/sounds/forbidden.wav"),
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obtain: new Sound(__dirname + "/../../res/sounds/obtain.wav")
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obtain: new Sound(__dirname + "/../../res/sounds/obtain.wav", { volume: 0.1 })
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};
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const Pointer = require("./pointer.js");
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@ -5,7 +5,7 @@ const tilemap = new Texture("../res/images/tilemap.png");
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const tileSize = 32;
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const text = require(__dirname + "/../../res/lang/default.js");
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const fillStyle = {fill: "#ffffff", font: "24px Arial"};
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const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
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class Stats extends Container {
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constructor(player) {
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@ -20,14 +20,14 @@ class Stats extends Container {
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livesText.pos = {x: 10, y: 310};
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const livesCounter = new Text(player.lives, fillStyle);
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livesCounter.pos = {x: 90, y: 310};
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livesCounter.pos = {x: 100, y: 310};
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const heart = new TileSprite(tilemap, tileSize, tileSize);
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heart.frame = {x: tilemapFrames[42].x / tileSize, y: tilemapFrames[42].y / tileSize};
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heart.pos = {x: 104, y: 284};
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heart.pos = {x: 120, y: 284};
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const staminaText = new Text("| " + text.game.stamina + ":", fillStyle);
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staminaText.pos = {x: 140, y: 310};
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const staminaText = new Text(text.game.stamina + ":", fillStyle);
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staminaText.pos = {x: 160, y: 310};
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this.children = [
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background,
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@ -41,7 +41,7 @@ class Stats extends Container {
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Array(5).fill().forEach((_val, index) => {
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const sprite = new TileSprite(tilemap, tileSize, tileSize);
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sprite.frame = {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
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sprite.pos = {x: index * 26 + 270, y: 286};
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sprite.pos = {x: index * 26 + 290, y: 286};
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this.children.push(sprite);
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});
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}
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@ -1,9 +1,9 @@
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const asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, Text, Container, Sprite } = asdf;
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const { Text, Container, Rect } = asdf;
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const text = require(__dirname + "/../../res/lang/default.js");
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const fillStyle = {fill: "#ffffff", font: "24px Arial"};
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const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
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class GameOver extends Container {
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constructor(game, keys, onEnd) {
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@ -14,12 +14,14 @@ class GameOver extends Container {
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this.children = [];
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var gameover = new Text(text.gameOver.dead, {fill: "#ffffff", font: "32px Arial"});
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gameover.pos = { x: 200, y: 200 };
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this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
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var gameover = new Text(text.gameOver.dead, {fill: "#bb0a1e", font: "60px Minecraft"});
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gameover.pos = { x: 188, y: 150 };
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this.add(gameover);
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var instruction = new Text(text.gameOver.instruction, fillStyle);
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instruction.pos = { x: 200, y: 236 };
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instruction.pos = { x: 125, y: 216 };
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this.add(instruction);
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}
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@ -1,9 +1,8 @@
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const asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, Text, Container, Sprite } = asdf;
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const { Texture, Container, Sprite } = asdf;
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const text = require(__dirname + "/../../res/lang/default.js");
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const fillStyle = {fill: "#ffffff", font: "24px Arial"};
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var logo = new Texture("../res/images/asdf-logo.png");
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class Logo extends Container {
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constructor(game, onEnd) {
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@ -13,15 +12,7 @@ class Logo extends Container {
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this.children = [];
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const textPos = { x: 200, y: 150 };
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for (let index = 0; index < text.logoScreen.length; index++) {
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const element = new Text(text.logoScreen[index], fillStyle);
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element.pos = {
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x: textPos.x,
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y: textPos.y + 24 * index
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};
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this.add(element);
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}
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this.add(new Sprite(logo));
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this.lifetime = 2;
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}
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@ -1,9 +1,16 @@
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const asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, Container, Sprite, Text } = asdf;
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const { Texture, Container, TileSprite, Text, AnimManager, Rect, Sprite } = asdf;
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const text = require(__dirname + "/../../res/lang/default.js");
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const fillStyle = {fill: "#ffffff", font: "24px Arial"};
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const fillStyle = {fill: "#ffffff", font: "24px Minecraft"};
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const textures = {
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space: new Texture("../res/images/keys/space.png"),
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t: new Texture("../res/images/keys/t.png"),
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q: new Texture("../res/images/keys/q.png"),
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logo: new Texture("../res/images/logo.png")
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};
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class Title extends Container {
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constructor(game, keys, onStart, onTutorial, onQuit) {
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@ -19,13 +26,46 @@ class Title extends Container {
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this.children = [];
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const textPos = { x: 200, y: 200 };
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this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
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this.add(new Sprite(textures.logo));
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this.keyCaps = [
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new TileSprite(textures.space, 64, 16),
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new TileSprite(textures.t, 16, 16),
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new TileSprite(textures.q, 16, 16)
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];
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this.keyCaps.forEach(element => {
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element.scale = { x: 1.5, y: 1.5 };
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element.anims = new AnimManager(element);
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element.anims.add("press", [0, 1].map(y => ({ x: 0, y })), 0.50);
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element.anims.play("press");
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console.log(element);
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});
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const textPos = { x: 220, y: 240 };
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for (let index = 0; index < text.titleScreen.instructions.length; index++) {
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const keyCap = this.keyCaps[index];
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if (index == 0) {
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keyCap.pos = {
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x: textPos.x - 120,
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y: textPos.y + (28 * index) - 18
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};
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} else {
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keyCap.pos = {
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x: textPos.x - 56,
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y: textPos.y + (28 * index) - 20
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};
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}
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const element = new Text(text.titleScreen.instructions[index], fillStyle);
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element.pos = {
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x: textPos.x,
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y: textPos.y + 28 * index
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};
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this.add(keyCap);
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this.add(element);
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}
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}
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@ -1,9 +1,16 @@
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const asdf = require("asdf-games");
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// eslint-disable-next-line no-unused-vars
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const { Texture, Container, Text, Sprite } = asdf;
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const { Texture, Rect, Container, Text, TileSprite } = asdf;
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const text = require(__dirname + "/../../res/lang/default.js");
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const fillStyle = {fill: "#ffffff", font: "20px Arial"};
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const fillStyle = {fill: "#ffffff", font: "16px Minecraft"};
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const textures = {
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space: new Texture("../res/images/keys/space.png"),
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arrows: new Texture("../res/images/keys/arrows.png"),
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ctrl: new Texture("../res/images/keys/ctrl.png"),
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interact: new Texture("../res/images/tutorial/interact.png")
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};
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class Tutorial extends Container {
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constructor(game, keys, onEnd) {
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@ -12,16 +19,52 @@ class Tutorial extends Container {
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this.keys = keys;
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this.onEnd = onEnd;
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this.pos = { x: 0, y: 0 };
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this.children = [];
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const textPos = { x: 50, y: 150 };
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this.add(new Rect(this.game.w, this.game.h, { fill: "#333333" }));
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const title = new Text("Tutorial", {fill: "#ffffff", font: "36px Minecraft"});
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title.pos = { x: 12, y: 44 };
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this.add(title);
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this.images = [
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new TileSprite(textures.arrows, 48, 32),
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new TileSprite(textures.ctrl, 21, 16),
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new TileSprite(textures.space, 64, 16),
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new TileSprite(textures.interact, 64, 39)
|
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];
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this.instructions = [];
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for (let index = 0; index < text.tutorial.length; index++) {
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||||
const element = new Text(text.tutorial[index], fillStyle);
|
||||
element.pos = {
|
||||
x: textPos.x,
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||||
y: textPos.y + 24 * index
|
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};
|
||||
this.add(element);
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this.instructions.push(new Text(text.tutorial[index], fillStyle));
|
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}
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// Controls direction
|
||||
this.images[0].pos = { x: 24, y: 60 };
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||||
this.instructions[0].pos = { x: 12, y: 108 };
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||||
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// Controls sprint
|
||||
this.images[1].pos = { x: 24, y: 116 };
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this.instructions[1].pos = { x: 12, y: 148 };
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||||
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||||
// Controls action
|
||||
this.images[2].pos = { x: 24, y: 156 };
|
||||
this.instructions[2].pos = { x: 12, y: 188 };
|
||||
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||||
// Interact
|
||||
this.images[3].pos = { x: 24, y: 196 };
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||||
this.instructions[3].pos = { x: 12, y: 254 };
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||||
this.instructions[4].pos = { x: 12, y: 274 };
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||||
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||||
// Back to menu
|
||||
this.instructions[5].pos = { x: 12, y: 308 };
|
||||
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||||
for (let index = 0; index < this.instructions.length; index++) {
|
||||
if (this.images[index]) {
|
||||
this.add(this.images[index]);
|
||||
}
|
||||
this.add(this.instructions[index]);
|
||||
}
|
||||
}
|
||||
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||||
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