60 lines
1.8 KiB
JavaScript
60 lines
1.8 KiB
JavaScript
|
const { Container, TileSprite, Rect, Texture, Text } = require("asdf-games");
|
||
|
const tilemapFrames = require("../../res/tilemap.js");
|
||
|
|
||
|
const tilemap = new Texture("res/tilemap.png");
|
||
|
const tileSize = 32;
|
||
|
const fillStyle = {fill: "#ffffff", font: "24px Arial"};
|
||
|
|
||
|
class Stats extends Container {
|
||
|
constructor(player) {
|
||
|
super();
|
||
|
|
||
|
this.player = player;
|
||
|
|
||
|
const background = new Rect(640, 42, {fill: "rgba(0,0,0, 0.5)"});
|
||
|
background.pos = {x: 0, y: 280};
|
||
|
|
||
|
const livesText = new Text("LIVES:", fillStyle);
|
||
|
livesText.pos = {x: 10, y: 310};
|
||
|
|
||
|
const livesCounter = new Text(player.lives, fillStyle);
|
||
|
livesCounter.pos = {x: 90, y: 310};
|
||
|
|
||
|
const heart = new TileSprite(tilemap, tileSize, tileSize);
|
||
|
heart.frame = {x: tilemapFrames[42].x / tileSize, y: tilemapFrames[42].y / tileSize};
|
||
|
heart.pos = {x: 104, y: 284};
|
||
|
|
||
|
const staminaText = new Text("| STAMINA:", fillStyle);
|
||
|
staminaText.pos = {x: 140, y: 310};
|
||
|
|
||
|
this.children = [
|
||
|
background,
|
||
|
livesText,
|
||
|
livesCounter,
|
||
|
heart,
|
||
|
staminaText
|
||
|
// Stamina is added afterward
|
||
|
];
|
||
|
|
||
|
Array(5).fill().forEach((_val, index) => {
|
||
|
const sprite = new TileSprite(tilemap, tileSize, tileSize);
|
||
|
sprite.frame = {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
|
||
|
sprite.pos = {x: index * 26 + 270, y: 286};
|
||
|
this.children.push(sprite);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
update() {
|
||
|
this.children[2].text = this.player.lives;
|
||
|
|
||
|
Array(5).fill().forEach((_val, index) => {
|
||
|
//console.log(Math.round(this.player.stamina.current) - 1, index);
|
||
|
this.children[index + 5].frame =
|
||
|
(Math.round(this.player.stamina.current)) <= index
|
||
|
? {x: tilemapFrames[45].x / tileSize, y: tilemapFrames[45].y / tileSize}
|
||
|
: {x: tilemapFrames[44].x / tileSize, y: tilemapFrames[44].y / tileSize};
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
module.exports = Stats;
|